Heroes and Other Fables
For a thousand years since the Reckoning, the people of Arvum have mostly believed that the old legends were symbolic myths full of allegory and metaphor. Demons and elves, dragons and griffons, they were stories to entertain, or flowery ways to describe threats that could be understood- humans more barbaric than most, but humans all the same. Only now, a world that has been sleeping for a long time has begun to waken, and those old legends are coming to life.
A handful begin to realize the truth. The ancient legends weren't forgotten- they were stolen. Stolen by dark forces that have been an implacable foe of mankind since the dawn of time, and one that delighted in wiping away evidence of its existence. Stolen so they might shackle humanity in a comforting dark cell of ignorance, where no truth might ever seep in. Stolen so each word of the story of the world could be dictated by a dark author. But as evidence begins to be discovered, as hints of magic are found and as not all proof can remain hidden, dread beings stir to keep their control over a world they believe they own. A world that they view as having no room for heroes and other fables.
Chapter 3. A Fable of Answers
Long lost in a dream, the world begins to stir.
Across the continent of Arvum, the defeat of the Gyre has led only to a fragile and tense peace that has led the once skeptical populace to begin asking questions not heard in many generations. Suspicions begin to arise on just what answers lie in the dark places of the world, and many will not be prepared for the answers that might be found.
Episodes
- Tho Much Is Taken, Much Abides
- Falling Trees
- Primum non nocere pt III
- The Lodge of Petrichor
- Of Swords and Sinners
- Lodge of Petrichor, Part 2
- Life's a Beach
- Pirate Problems II
- Lodge of Petrichor, Part 3
- Artshall Scouting
- A Little Sand
- The Battle of Redsboro
- Something Stirring
- One Last Time
- Despair and Divorce
- As Arx Endures
- Foreign Powers
- Paved With Good Intentions
- Conspiracies and Purges
- Foreign Proposals
- Definitely, Maybe
Crises
Chapter 2. A Fable of Pacts
Peace is a fable. The more the Compact reaches for it, the more some begin to realize that there have been wars raging for a very, very long time, by dark forces all hoping to achieve their own manner of horrifying victory that would bring a lasting, terrible peace. And so many rest their hopes instead for brief flickering moments of respite, an image of peace that they can grasp and hold onto, but that seems far away as the Fleets of the Gyre set sail.
Three massive fleets, each larger than any great house alone could field, set sail for Darkwater Watch, Crovane lands, and the Lyceum. War again has come to the Compact, if it ever left. And beyond that, a few know that pacts will have to be created, bargains sought, and hard choices made for any survival at all.
Episodes
- Diplomatic Overtures
- Ill Fortune
- Foul Tidings
- Wacky Vandals
- Until Every Chain (in Kennex) is Broken
- Fables of Writers
- Falling Trees
- Calling the Banners
- A Gathering of Banners
- Best Laid Plans
- Happy Couple
- Gyre Straits, Come the Fleet
- A New Hope for Darkwater
- Stories and Happenings Around Arx
- Much Ado About Prodigals
- Fish in a Barrel
- Supply and Demand
- Crimson Confusion
- Never Out of Style
- A Failure to Communicate
- Howling Mad
- Turmoil in Southport, It's Complicated
- Something Wicked
- Maiden Voyage of The Carlotta
- Harvesting names
- A Reprieve
- Elmhurst Saved
- Vandals and Thieves
- Bugging the Sentinel
- Gilded Thieves
- Murder Most Foul
- Silver Dreams
- Sharp Ends
- Green Thumbs
- The Spirit of Faith
- Cultists at the Lodge
- Feline Fortunes
- And She Shall Question No More
- Statue Vandalism
- Zick Cuddle's End
- Primum non nocere
- Serve and Protect
- Primum non nocere pt II
- A Few Brawls
- Pirate Problems
- None Greater Than
- None Greater Than
- There'll Be Sad Songs
Crises
Chapter 1. A Fable of Peace
In the months since the Siege of Arx and the treason by the Inquisition, peace has returned to the Compact of Arvum. The king is awake and well, leading once more, while the great houses have sought to ease the ravages of war that was left on their own land and settle refugees displaced by the fighting. It is a much needed rest , and the king's marriage to the Lady Symonesse gives hope that the worst is behind them.
Episodes
- Peaceful Fables
- Prayers and Dreams
- Fair winds and waves
- Misadventures
- Darkwater Rising
- Breaking up a Cabal
- Gray Forest Shenanigans
- Cyrto Arch Islands
- Gray Forest Shenanigans II
- Darkwater Rising
- Everyone Loves a Wedding
- Missing Archduchesses
- This is Fine
- Bring Forth the Huntsmen
- Meanwhile, in the Archives of Vellichor
- Bring Forth the Huntsmen, 2
- Oathlands Interlude
- Bring Forth the Huntsmen, 3
- Velenosa Abdication
- Meanwhile, in the Isles
- Arrivals in Arx
- Fables of Wonder
- Fire and Troubles
- Platinum Gifts
- Farhaven and Back Again
- Gray Forest Scouting
- Caravels of Lenosia
- A Stitch In Time
- Kennex and Thralls
- State of the Compact, 02 September 1007
- Ill Winds and Bad Tides
- Every Dog Has Its Day
- Heist of the Century
- And Yet More Crime
- No Masks
- Everything Is Going To Be Fi...On Fire
- A Cap of Red
- Those Darn Arsonists
- Ill Winds and Bad Tides, Part 2
- Stormward after the Storm
- Storm's Reflection
- The Spirit of Giving
- In the Gloaming
- Darkwater Revealed
- The Rising Storm
- Going In Blind
- Shenanigans at the Malvici Estate
- Sword of the Faith
- Ill Winds and Bad Tides, Part 3
- Darkwater Revealed, Epilogue
- Harsh Reviews
- You've Got Questions?
- Unbowed