Lady Braelynn Deepwood
If a tree falls in the forest, does anyone hear it?
Description: Of average height and build, Braelynn is lithe and wiry. Her movements are precise and dextrous, and she seems ideally suited to long-range scouting or walks owing to her lean, healthy build. She moves with a controlled sort of grace which bespeaks a high level of activity, and her eyes rarely fail to notice important things around her. But the nigh-perpetual smile on her face gives the impression that she's not judging so much as just taking it all in. Her hair is most often pulled back in a braid or a ponytail, favoring the practical over the dramatic every time.
Personality: Cheerful and blithe, Braelynn is most often found smiling about something. The world seems full of endless amusement to her, and she is genial of spirit and light of heart. She's an outdoors type, who gets restless if she's cooped up too long, but the peace she finds in the woods keeps her happy. Sometimes her attention drifts, and she'll smile at nothing at all - but mostly she is warm and friendly, a pleasure to be around and quite easygoing.
Background: Braelynn Deepwood comes from a long ling of people comfortable with the woods and the forest. Though most of her family chooses to remain homebound, Braelynn found at an early age that she enjoyed walks through the forest and learning about the various trees and other plants that grew there. She would often reference them as her "Serenity Walks" and indeed would come back refreshed and relaxed after. Over time that interest in the forests and plants in general only deepened and now she finds herself the go-to expert for all things horticultural among her family and extended family.
She was close to her cousin Joxur, and as he moved to the city she enjoyed receiving letters from him. She was particularly proud when he was named Sword of Deepwood, and wrote him a glowing letter of congratulations. But gradually her walks in the forest for serenity proved to not give her the calm she wrapped around her like a cloak, and she grew more and more restless. Until at last she decided the only solution was to go visit her extended family and explore new horizons and new forests - and so she came to Arx.
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