Lady Neilda Saik
Better off buried? You've got to be kidding me. Lost just means it's waiting for someone worse than you to find.
Description: Some might call Neilda a willowy girl, for she is both tall and slender. That's probably because she cuts a lean, athletic figure, of one who keeps herself in great shape, the better to adventure with. Her sky blue eyes are often full of amused mirth, as though she holds the answer to some unsolved riddle. She has a heart shape face, which dimples sweetly when she smiles. And, though she's an adventurer by trade, that does not mean she's out of fashion, for she loves to dress in the latest trends the city has to offer when she is home.
Personality: Neilda is generally affable and easy going. She loves digging into research, especially if that research brings her closer to something old that she might later have a chance to discover in some grand adventure. Ironically enough, in spite of the fact that she's a relic-hunter, she's very fastidious and hates being dirty. The first thing she wants to do, once a good hunt is over, is to hit the baths, get clean, and just relax. She's also not afraid to speak her mind or let out a curse, if the situation should call for it, but she typically doesn't let things phase her too much.
Background: Adventure, of one sort or another, has always been in Neilda's blood. Though humble for nobility, her family comes from a long line of warriors and knights, and she grew up on stories of their grand adventures and courageous deeds. She also grew up on stories of those from her family who strayed from the warrior path, and got into exploration.
Her uncle Carmello told her about how he got stuck in a cave on an island for several months, surviving only on the edible mosses and mushrooms inside, and then before he fuond his way out he found the buried treasure of a pirate. Inside that treasure he found an tiny stone that glowed that made him feel stronger for touching it, along with a journal that suggested the stone might have other unusual properties. He's long since lost the stone and the journal, and often grumbles about having his ship boarded by pirates and how they stole it back from him. What was the stone? Why did it glow? And, more importantly, why was it stolen back from him?
Of course, the family passed his stories about the stone and the theft of it off as tall tales and superstition. Stones don't just glow. But, her uncle hasn't stopped thinking about it, and neither has Neilda. So no one was really surprised when a 10 year old Neilda one day declared that she was going to be an explorer herself, obsessed with the story of the stone, and other stories like it she's discovered since the tale her uncle told her.
She put everything she had into learning how to be the best and brightest adventurer she could be, and while this may have dismayed some, hoping for another fighter in the family, no one ever tried to quell her adventurous spirit. She would often bug her brother Estaban, or her cousin Kima, begging them until they'd give in and teach her the skills she needed to survive. She thrived under their training, and as soon as she was old enough and able, she set off on the first boat she could to Arx where she heard about the Society of Explorers in Arx. She's been busy doing expeditions and missions for them for the last year and a half, and has finally decided to stop and take a bit of a break and check on how her family is doing.
|Domonico||Her footwork still needs improving and she probably could be a little more serious but I am proud of how well she has developed now.|
|Haakon||She's fucking hilarious. If more Mainlanders thought like her, I'd like Mainlanders better.|