Alchemy Recipes
Posted by Fairen on 08/05/18
I already put in a +featurerequest for my idea here, but I wanted to post something to get some feedback on it. Basically, I think there should be more things for an Apothecary/Alchemist to make. I have a four different types of new items that could be added, in three different strengths. Concoctions, Poisons, Incense and Tonics. Obviously, these items would be consumables, but the base idea is that they would generally apply some sort of mood/roommood.
Concoctions would be the 'base' thing for an alchemist to make. It encompasses any sort of general craft by an alchemist like alcohol.
Poisons apply some sort of general 'negative effect' like making someone drowsy, sick, etc. In general, these would increase the difficulty of combat, and/or it would increase the difficulty of making an @heal check on the affected person.
Tonics could be anything from tea to salves that generally just improve the condition of the character. They could potentially decrease the difficulty of medicine checks to heal the affected character.
Incense would be just a basic item that applies a +roommood wherever it is applied. Could be candles, oil, hookah, anything of that nature.
In addition to all these new items, I think it would be fair to say that you can only have a limited amount of Tonics/Concoctions/Poisons applied to you at a time. It could go off of your Willpower stat, so from Willpower 1 - 2, you can have one affect, from Willpower 3 - 4, you can have two affects, and at Willpower 5+ you can have three affects. Granted, I know staff is busy working on the prestige stuff, I just wanted to get my thoughts out before I forget about them.
(Moved, as suggested by Aleksei)
Concoctions would be the 'base' thing for an alchemist to make. It encompasses any sort of general craft by an alchemist like alcohol.
Poisons apply some sort of general 'negative effect' like making someone drowsy, sick, etc. In general, these would increase the difficulty of combat, and/or it would increase the difficulty of making an @heal check on the affected person.
Tonics could be anything from tea to salves that generally just improve the condition of the character. They could potentially decrease the difficulty of medicine checks to heal the affected character.
Incense would be just a basic item that applies a +roommood wherever it is applied. Could be candles, oil, hookah, anything of that nature.
In addition to all these new items, I think it would be fair to say that you can only have a limited amount of Tonics/Concoctions/Poisons applied to you at a time. It could go off of your Willpower stat, so from Willpower 1 - 2, you can have one affect, from Willpower 3 - 4, you can have two affects, and at Willpower 5+ you can have three affects. Granted, I know staff is busy working on the prestige stuff, I just wanted to get my thoughts out before I forget about them.
(Moved, as suggested by Aleksei)