Skip to main content.
Back to actions

Action Id: 3284 Crisis: Participants: Joscelin, Jyri(RIP), Orrin(RIP), Peri, Kaldur(RIP) and Fianna
Status: Resolved Submitted: April 16, 2019, 3:54 p.m. Public: True GM: Apostate

Silver: 150000
Economic Resources: 1300
Military Resources: 1300
Social Resources: 400

Action by Joscelin

Joscelin has watched the unfolding of events, the death of her husband and the rise of traditionalists, the influx of thralls both current and former, and the announcement from House Thrax itself that they intend to end thralldom once and for all, over the course of some handful of years. Through it all, she's gone up and down with her responses, her heart breaking, mending, breaking again, through anger and turmoil, finally, through thoughtful possibility.

Joscelin is a problem solver; its what she does, she sees something that can be neogtiated, worked through, built, or torn down to begin again, and this time, through personal inspiration or Jayus-brought (I mean, can we ever really know where such ideas come from?), Joscelin decides to build a town that will house, clothe, and train former thralls to new skills as tradesmen, with the aid of teachers and Crafters of all walks of life, to aid them in their transition to freedmen and contributing citizens of the Compact.

The plan is thus: several phases (@actions) will proceed, the first being to secure land large enough to build on. Through connection and conversation, Joscelin has acquired the permission needed to build a town on Seliki land, though what comes next will be funding the indefinite lease and the actual construction of it.

Through her own means and those of them she reaches out to, she hopes to come up with enough resources and money to build a well fortified, efficiently designed town that will not only protect and shelter former thralls freed from their contract, but generate a form of income through local paid labor and trade and eventually, crafted goods.


Action by Orrin(RIP)

Orrin is of course the connection that Joscelin acquired permission through. And in truth, her aim here is very much in line with the kind of development that he wants to see in Pearlspire: continuing their mandate of accepting former thralls, educating and caring for them. Because of the anger aroused recently, most of the work he's doing here is internal to Pearlspire. First, he's supporting the venture economically, calling in favors from local and nearby trades to get opinions on siting and local conditions. Second, he's supporting the venture militarily, ensuring there are adequate boots on ground to see to the safety of those working on building the town. Third, he's supporting the venture socially, speaking to his people about bringing artisans and training equal to the glorious bounty they receive from Mangata and the rest of the Pantheon so that Pearlspire can flourish and proudly produce the finest goods in Arvum - both pearl-based and a variety of others.


Action by Jyri(RIP)

Jyri, pragmatic and hands-on, goes to work on behalf of Joscelin - he is very much on board with her idea and determined to help to the best of his abilities. He'll bring his dogs and spend time out exploring Seliki lands, under the guise of his alter ego 'Red' (a name he uses rather than Lord Jyri Whitehawk). A survivalist expert, he will try to determine where borders are amongst the local Shav'arvani, looking for that one spot of land that will not offend or start a conflict with anyone, including safe routes to Pearlspire from this area - best if it's not TOO far from the town either.

If finding something, he will map it out, make notes of the area and bring it back to Joscelin for overview, or if she can come, bring her there to have a look herself. Any spot found and chosen, he will also make an offering to the local spirits, explaining to them what they are there for and their intent.


Action by Fianna

Fianna will see that Joscelin's project is well supplied with lumber from Crovane lands, an exotic and hearty quality that resembles the eastern Northland's support in more ways than one. The lumber will be transported at regular intervals to help keep the town's construction on schedule with its deadline. Draft horses from Fianna's personal stock will also be provided to help assist with the project by pulling wagons and acting as transportation as needed. The Duchess of Stormwall will also frequent the site to meet with Joscelin as needed and to act as a supportive presence for the Guildmaster's efforts in bettering the lives of all who will occupy this future town.


Action by Kaldur(RIP)

Kaldur sets out after a site has been chosen for the new settlement, gathering support and building morale amongst the people who will be doing the construction. His aim is to highlight the importance of the what they are all building as the world shifts and changes - Pearlspire and this new city will be a beacon of what can be. He does it site by site. House by house. Person by person. He ensures that the people doing the work have a stake, a home there too if they want it. Additionally, any who find they have a taste for building are encouraged to join the Seliki Engineering Corps.


Action by Peri


Peri uses her leadership skills for project management. With her leadeship skill she maintains a constant situational awareness of the project as it unfolds and evolves. All of that she holds within her mind and uses like a leader would. This situational awareness allows her to know when people are unable to make good progress. When this happens she can act as a leader would to resolve the situation. This awareness also makes her aware of when people and groups are being excellent so that she can praise them.

She makes sure the working conditions of those she leads are pleasant and healthy.

She makes sure everyone has everything they need for their work ready-to-hand.

She will use multiple types of resources to assist in this. Her social adjuncts will use their social skills to aid when soft skills are needed. They will also help things run smoothly in terms of noticing if there are bad actors. Her military adjuncts will help manage the military logistics and defense aspects of the project as well as oversee army gruops. She will pour economic resources into this work to make sure everyone has high quality tools and materials to work with.

She makes sure that this town is connected strategically to the road network and also with consturnctions such that it is easy to embark and debarc supplies and troups to and from ships.


Result

Relocating this many thralls into Seliki lands was never going to be an easy thing. The logistics for resettlement may actually be the easiest part. Lord Jyri and the Seliki engineering corps narrow down a townsite to three potential locations, finally settling on the forested Breckendale Valley tucked at the foot of the mountains west-southwest of Pearlspire on the grounds of its excellent potential for a lumber mill and a thriving salmon run. With help from Duchess Fianna and Guildmistress Joscelin, transporting the necessary building supplies to begin laying out a plan gets underway well before the start of spring. Count Orrin moves the necessary soldiers and scouts along the trail, and Lady Peri has her hands full preparing the logistics of the workcamps and layout.

The idea of moving a large number of Mourning Islanders into one domain leaves the Seliki populace torn. On the one hand, they are vocal supporters for ending thralldom and Lord Kaldur finds substantial support for 'doing something,' but a fair number of those people he talks to reserve deep unease about bringing a group that contains former criminals and unfamiliar ways into their backyard. Several coastal villages band together and their representatives enter a heated discussion about the cost to their livelihood and bad apples among the batch. Orrin, Kaldur, and Joscelin face many questions that repeat in several communities close to Breckendale, and these concerns prove almost prophetic when a vicious fight breaks out at one of the working camps. When the dust settles, two builders are injured and five more thralls sent to the Mercies before Seliki forces break up the scuffle. The news naturally gets distorted when carried and soon, Kaldur and Orrin are fielding louder inquiries about how the thralls can possibly integrate when they attack others.

With the Count focused on allaying his people's concerns and baseless rumours about supply thefts, Kaldur identifies rabblerousers inciting the violence among the thrall camps. It takes time to hunt the men down and bring them in for questioning, but the Selikis didn't enter into such an arrangement blindly. With the saboteurs removed, the camps calm and progress picks up rather quickly. Working side by side for a common goal, the first warehouse is raised within weeks. Plans are laid for a mill, with Crovane lumber and expertise invaluable for laying out the sturdy outbuildings. Excitement grows, for the weary thralls finally see the fruits of their labour taking seed in Crownland soil: a place they can call their own, a home for themselves. The Crafters Guild play a major role in moving between thralls and Selikis, while the nobles on the ground go a long way to convincing their county of a promising start.