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Action Id: 2983 | Crisis: | Participants: Valdemar, Turo, Sparte and Edward | |
Status: Resolved | Submitted: Dec. 25, 2018, 10:04 p.m. | Public: True | GM: Apostate |
Economic Resources: 100 Military Resources: 100 |
Action by Valdemar
Valdemar is going to compare the notes and maps recovered from his own mission in defense of the Lodge of Petrichor (action 2747) with those he received copies of from Sparte (clue 1212), looking for similarities, as well as mention of any places in or around Grihem's Point or spots marked on the maps in that same area. He is then going to grab some people to help him organize a search using that information, to have the Grim Legion scour the island in search of what the minions of the Horned God, those of Reveka Tyde, or both, might be in search of. Or else signs of either group. The Grim Legion would have orders to capture the enemy where possible for questioning later.
Action by Edward
Exploration seems to be the key of the day and Edward will answer a call from House Grimhall. Suited up Edward will join the Duke in his explorations with a ready arm for combat and an eye towards logistics. His primary task will be to ensure that the forces going out have proper logistical support and supplies to complete their task. He will also make sure that any needed supply lines are set up and provide little chance for graft.
Action by Sparte
There is a call to arms to secure Sparte's maternal ancestral home against cultists. So of course Sparte answers, adding his own knowledge of maps and resources to Valdemar's study of the cultist's targets and potential activity. Then his arm and staff to efforts meant to ensure the island is secure.
Action by Turo
As the Admiral for the Grim Fleet, Turo sets his skill and talents toward the surveys being done, as well as any mop-up duties might be required. He'd pass on the orders to capture not kill anyone they happen to encounter. Where needed, he'd be available for land-based duty, applying his significant skill in warfare and tactics to lend support to whatever else is going on.
Result
The first surprise are the cultists in robes decorated with a symbol of a giant mass of centipedes apparently praying at an abandoned grove. Truthfully, no one really expected to find anything- the villagers saying that some people had been acting weird and talking in strange ways, as if pairs of people would speak for each other and get confused about who was speaking, and acting very odd, and how these odd fellows would visit town and leave. And then some people disappearing without a trace for no reason. That warranted investigation, after all, for this isolated part of Grihem's Point in a grove a few hundred yards across that has no specific name.
The second surprise is the robed individuals all shrieking when discovered, with a loud skittering sound that sounds like the beating of a million insect wings, as they all shout together, "THEY ARE INTERRUPTING THE RITUAL, WE HAVE NOT FREED OUR SLAVES, SLAY THEM ALL!" Fortunately, really, there's thirteen cultists, and dozens of soldiers, so it wouldn't be much of a fight.
Except for the second surprise, when they all turn into masses of thousands of centipedes.
Three different Grimhall soldiers are devoured alive, but in the end with copious amount of torches and many, many hacking swords and spears, the bugs are dead. It's a hard one to discuss and tell their families how they died, but there is something going on, and something about that grove with no name.