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Action Id: 4401 | Crisis: | Participants: Lou, Eirene, Lucita, Felicia(RIP), Jhond, Ian, Shae, Vitalis, Rosalind, Ryhalt, Lisebet, Caspian, Tovell, Adalyn, Oswyn, Raven, Kiera, Xanthe and Cassiopeia | |
Status: Resolved | Submitted: Jan. 22, 2022, 11:49 a.m. | Public: True | GM: Herja |
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Action by Lou
Under the direction of Lou Grayson, the Society of Explorers is going to - well - Explore. Their prime goal is to explore as much of the Saffron Chain as they are able in the time that they might have, in order to find any additional information that might help provide the Spirit Walkers with an advantage in putting the Great Blood Spirit back to sleep.
They'll do this by setting out to sail the Saffron Islands, introducing themselves to the people they find, and asking questions. There are a number of Explorers with various languages available to them to help facilitiate the role of translator, as well as other who excel in diplomatic relations and protection. They will always try to find a peaceful means to get the information they are seeking, only using violence to defend themselves if necessary. Gifts will be provided where feasible, and if they happen upon any tribes among the Saffron that Alarice might have had relations within the past, Lou might try to leverage that ancient connection, provided it was a good one, to see if they'd be willing to form alliances once more.
Questions they might be asking along the way are:
1) what are the legends associated with the Great Blood Spirit?
2) is there anyone who might know of any rituals to put the Spirit back to sleep?
3) what historical records and/or maps might they have that might give further information on locations where relics might be found to help with putting the creature back to sleep or on what dangers they might want to consider when performing the ritual.
4) would there be anyone willing to help the members of Arvum wishing to perform the ritual to put the Great Blood Spirit back to sleep?
Lou would be relying heavily on those members of the Explorers who have first hand knowledge of the Saffron to try and steer away from any of the more dangerous territories; cannibals, hostiles, etc. She has the safety of her people and her crew at the forefront of her mind, while also seeing this task through.
Action by Cassiopeia
Guides and Translators: Having grown up in the Saffron Chain and spent much of her adolescences traveling around it. Cassiopeia will use her knowledge and connections to help find guides for the Explorers to assist them in navigating and collecting information.
Action by Ryhalt
Where appropriate Ryhalt helps smooth and encourage exchange of information by setting up trade for needed goods. Otherwise he joins trips to investigate findings and offers his mind to help puzzle out elusive clues.
Action by Rosalind
Rosa LOVES people! LOVES them. And she's such a chatter box. A stealthy chatter box at that. She's a scout you know, but quiet when needed. Make sense? While scouting about the Saffron, Rosalind with use her people skills and ability to understand the strange, she will talk to those she finds along the way. She will likely talk their ears off, asking a million questions about the blood spirit, that that should not be named.
Action by Tovell
Ruins of unknown providence? Jungles with curious critters? Tovell is a fresh-faced Explorer who brings one particular set of skills to bear at this juncture: He's a professional person-protector. Throughout the wandered explorations of the Saffron Chain, Tovell will avail himself to any seekers and scouts who believe they may need to tread dangerous ground and could use a protective fellow who won't blend in all that well.
Action by Oswyn
Oh no Oswyn is so busy. So, so busy. But sometimes there are little hidden snippets about far-away things in the Archives. Maybe even things bigger than snippets, because it's probably easy to shove a book about something as crazy as a blood spirit that quaked a continent apart in the silly stories section. Anyway, Oswyn has people who poke books so he has them poke books. And tells them good places to poke at.
Action by Adalyn
As a newer addition to the SoE, Adalyn is eager to join in this endeavor and assist where she is able. She'll put her sociable nature to work, turning on the charm and trading stories with those she encounters (because if there's one thing she might enjoy as much as telling wild stories of her various adventures, it's hearing others recount theirs). She's hoping her conversational and diplomatic skills will uncover helpful information.
Action by Kiera
Kiera has always been interested in storries untold and the solving of puzzles, which leads to a fascination with connect disperate subjects. This led to an interest in myth and legend of both the oathlands region and tales outside of her conventional faith upbringing, which in turn lead to discoveries about Dawnhome. Convinced that it will be an area of continued interst to the enemies of the compact, she is resolved to learn all she can. her present focos is examining connections between dawnhome and cardia with the hope of providing insights others may not have explored
Action by Eirene
Action: Eirene knows sailors. And sailors know stories. So she hits up as many in sailor's taverns as she can to get info about the saffron they may have learned along the way. She uses her knowledge of sailing to make friends.She brings great quantities of Southport rum to help smooth her conversations. Lots and lots of rum.
Action by Ian
Ian is an experienced sailor and an experienced captain, and more than that, since he, Haakon, and Jasher won the Regatta, he also has access to a sloop. He loads the Explorers onto this fast, agile ship, hoping to keep the non-combatants among them safe(er) by virtue of being able to outrun any ship that tries to overtake them, while at the same time, the fast ship will cover more distance, allowing further exploration in one trip.
He's able to offer one of the outer islands of the Stormward duchy as a staging area, as well, providing easy (or easier, anyway) access to parts of the Saffron Chain that Pravus has yet to map and explore, as these are the places where undiscovered answers are most likely to be available.
Action by Jhond
Jhond too is an experience explorer and focused especially on the exploration part. Taking the path less travelled, blazing a trail. He will help explore places and will use his talents to get to hard reach places. cliffs, caves, climbing, swimming. he will help pave the way for others to follow.
Action by Lisebet
Lisebet is an Explorer, Scholar, and diplomat, as well as a Duchess. She is signing up for this trip expecting that diplomatic skills will be needed in order to get to places where relics or clues might be found, or to get stories/history from inhabitants of the isles. She's got some knowledge of things occult and riddles, but by far her largest input seems to be on the diplomatic front. She'll be there to soothe nerves, orate about benefits, ask questions, try to suss out hidden agendas or not so hidden ones. She does speak several languages which may also be of use, and she's willing to put herself out there, in order to help learn what to do to resolve this.
And if she gets a chance, she might even try to negotiate a cute little animal companion.
Action by Vitalis
Vitalis is a seasoned explorer and for an effort like trying to learn about an ominous ancient spirit, he brings his sleuthing skills to bear. Talking with islanders, studying ruins and texts, sigils and symbols, mundane and occult alike. He's looking for information about Dawnhome, the fabled volcano, blood spirits, the easternmost point that Shamans sought out, Dream trees, legends, lore anything that will help shed needed light on the slumbering spirit's status.
Action by Shae
Shae is a knowledgeable scout, and tracker, but she also possess a great deal of knowledge of flora and fauna. As well as having had the chance to explore mythical places, such as Brightshore. And she plans to put that knowledge to work to help seek out clues, and information that might go unnoticed by others. Leaning into her connection to the land.
Action by Raven
It might seem like 'nothing', and perhaps it is. But! A combination of watching the Spirit Walkers, conversations with the Faith, Bella, Sebastian, heck just by virtue of being alive Raven's learned things that want to meddle or have something to say, or sometimes even just be nosy and silent find her with a frequency that's prompted outright exasperation from the Blackheart. Be it Her Shady Friends from Setarco, Abyssals, Spirits, and /possibly/ even the divine, she must just have an approachable face if one is a non-human sentient.
     So that's what she does. She will join the scouts and keep her eyes and ears open. There are no rituals, no appeals for aid. She may poke around to see what she can see incidentally to point out to scouts. She will accompany some scouting groups, other times she may set up somewhere nearby away from people and sit quietly as Mirk and the spirit walkers have taught her to do. If she can entice something to pass comment, or get to talking, or talk up her fellow Explorers to the non-human natives she will make the attempt to encourage anything that doesn't seem outright suspicious to chat up others so they may be questioned. In short Raven tags along and tries to be her usual magnetic self, and periodically makes time to meditate away from the group. See if anything could be spotted, or something opts to approach her and could be persuaded to chat up the group. Could be the group is left to wonder why Raven's even here.
Action by Xanthe
Xanthe is going to tag along and provide help where need be. Mainly in the way of protection since she is best at fighting things with her weapons.
Action by Felicia(RIP)
Felicia is an explorer, and Deathspeaker, though at least in relation to the latter her 'talent' has been somewhat spotty of late, and her relationship to stealth might at best be considered 'laughable'. What she can do is help with the exploration of ancient places and perhaps the puzzling of obscure languages. And if the ghosts are willing, mayhaps they might deign to speak to the Harrow and offer insight of the dead and forgotten as to how to deal with their very modern problem.
Action by Lucita
Lucita is an experienced explorer, often teaming up with other members of the SoE in those explorations. Music often makes a bridge between people, soothing, relaxing, creating a bond through its enjoyment and helping disarm suspicion. She collects old songs, old music references and hopes exchanging these with others might bring some useful information about the Great Blood Spirit to the effort. She asks if playing soothing, calming music helps relax that spirit and help prolong its quiescent state till rituals to put it back to sleep can be preformed.... and will play that if others answer yes to that question.
Action by Caspian
Recently rejoined, Caspian will do what he does best, namely be loud and stop trouble. Everyone loves a story, and more so people love to tell them! while most tavern tales are fanciful, there is often a grain of truth. Caspian will frequent the taverns and social gatherings, singing songs of the spirits and encouraging others to share their tales. Find enough similar threads and you can start to find the truth. Also, should any trouble arrive from any of the Explorers endeavors, he will likely be the first into the fray to make sure others are safe.
Result
With the work of House Proscipi having cleared the way for the Explorers, the group is permitted to do more of their actual job in exploring rather than trying to fight off the Abandoned. That said, those Abandoned the live within the jungles, give those who arrive a wide berth. There is an awareness that they are there, lurking within the trees or observing from afar, but the Explorers are permitted to explore unbothered. Of course, that also means that they lack the expertise of a local guide in some places, but they are well-trained and still able to pick their way through the jungles with a minimum of injury and delay.
Of course, the fact that it is a jungle means that Lou's dream of trying to map the entirety of the Chain isn't quite able to keep up with reality. She does have the maps provided to her of those areas that -are- settled and well-documented and the work that the Explorers do helps to fill in a few of the blanks on those maps receives wide-spread acclaim from those within the settlements and cities of the Chain since mapping the jungle requires hard work and a degree of ability. Not many possess a wealth of both and either have the skill, but not the time or the time, but lack the skill required. Thankfully, the Explorers possess a good deal of both and are properly appreciated for their efforts, meaning that future trips to the Saffron Chain will likely be welcomed by those members of the Compact that live here.
The jungles are dotted with ruins. Some are so worn down and crumbling that there is only the impression of a structure that once existed where vines now hold the shape. After one strenuous day of travel, they make camp in the midst of some better kept ruins. After rations are distributed and the watch assignments made, some of the group takes some time to explore. The ruins consist of a large building that might have been something like a temple, but one of the walls is missing and, if there was a roof, it is long gone now. Inside, there are marble slabs that line the walls of the 'temple', overgrown with flowering vines and teeming with the local wildlife. There is something that appears to be a fountain in the middle of the large room, but, though it is filled with flowers, it is also crumbling into marble dust.
The carvings on some of the pillars depict closed eyes. Everywhere around them, there are engravings of closed eyes. It's a little creepy.
Still, after a long day of hiking and mapping, they have little trouble falling asleep, despite the weirdness of those carved eyes. Their dreams are deep. They see snakes and hear the sound of music and see the soar of dragon wings overhead. There are voices that whisper in their dreams, but the language is unfamiliar. The dream of a city of the dawn, stretching out over the Chain before it dissolves into lava and ash. When they wake and discuss their dreams, the Explorers realize that they have all had the same dream in this strange, eerie place. They waste little time in packing up and departing after making sure proper notes of the ruins and the dream have been taken for later analysis. Later, when the Explorers speak of the place they found to some within the settlements, they say that they have heard the place called 'The Gate of Dreams'.
Overall, while their mission doesn't map the entirety of the Saffron Chain, they do manage to create some tentative maps where none existed before and earn the respect and favor of the Chain's natives in the process.