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Action Id: 4891 Crisis: Participants: Jeffeth, Brannen and Nurie
Status: Resolved Submitted: Jan. 7, 2024, 11:42 p.m. Public: True GM: Apostate


Action by Jeffeth

The Knights of Solace are dedicated to the protection of travelers on the road. As such, we will be sending out units to protect the refugee travelers to ensure they reach safe destinations under the guidance of Solace, that the wounded are taken to Mercy stations, and that they are not robbed, threatened, or attacked in their journey. Hopefully, the kindness of Solace and the security we can provide will encourage some memories to start coming in.


Action by Brannen

Brannen will help both in the distribution of men as well as in leading groups of knights on their escorts. He will fight those who endanger his proteges and offer kindness and comfort to those requiring solace. As knight and as Godsworn, he will do what he can to offer moral support as an example of knightly virtues, showing those losing hope that the Knights of Solace will not leave them to their fate.


Action by Nurie

Nurie's skills are not those of a knight, but she does lend her soothing touch and demeanor to help keep those fleeing calm and cared for. She's managed to bring with her clothing castoffs of various sizes, as well as her kit so that she can make things fit more appropriately to utilize any supplies Solace might have sent, as well as to upkeep the knights' own garments when necessary. In the relative anonymity she'll have here, she'll be those kind and loving hands to slip a coat over someone's shoulders, make sure hands are protected with gloves, adding an extra lining to a cloak, mending things while those fleeing sleep, spending time silently or with gentle small talk when it's time to rest. Her love for people is quite genuine, and she'll attempt to have it be yet another light amongst many, for Solace and refugee alike, to help strengthen the hearts and minds of those involved in the evacuation.


Result

The first patrols don't return. Then the next wave doesn't. Then a very major escort, more than enough to handle shav attacks doesn't. And it's not until Jeffeth, Brannen and Nurie head out of the city towards the Northlands to see what's happening do they see it.

They pass wave after wave of refugees, huge columns slowly moving, and there's smoke on the horizon. There's roads that go from Bastion up towards Bonespire, parts of the Great road, but in those northern reaches of the Gray Forest, there's no end to the shavs and Compact citizens alike fleeing south. And as they clear the gray forest to the start of the Everwinter, moving to the top of a high crest that serves as a vantage point over the frozen north towards Bonespire.

It's an endless horde. They can see miles and miles, and they can't see the end of the army, with thousands upon thousands of banners showing the maw of azazel, a mouth that moves and gapes like a living things on their battle standards. And at a closer glance, it's not men marching in the army. Not anymore. Abyssal things, mishapen shards, tattered in armor and twisted by abyssal corruption, and winged demons are among them. An army seeming without end, marching towards Arx.

A pair of winged demons spot them on the crest, and begin to swoop towards them, moving to attack and slow their retreat so they are enveloped by the marching horde. As the winged creatures swoop closer and closer, there's a sound of something like a horse neighing from the treeline behind them, and a giant glittering unicorn jumps out of tree line, and it's mouth just opens wider and wider, and then like an almost snake just swallows the two demons midair then lands and gallops off. It's quite possibly the weirdest thing Jeffeth and Brannen have ever seen but they don't have much time to contemplate it as they make a retreat south towards the safety of Arx.