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Action Id: 508 Crisis: Participants: Katarina, Ailith, Morrighan, Aislin, Aureth, Fortunato, Aleksei and Shard
Status: Resolved Public: True GM: None

Economic Resources: 50
Social Resources: 50

Action by Katarina

Ever since her encounter with the Simurgh of Blackwood, and being inducted into the battle against Legion and the Horned God, Katarina has been actively hunting down tools and searching for the First Children of Sea and Salt to stop him.

With the help of several members of the Faith, she's managed to track the tools of Brimstone and Cobalt to the Weeping Daughter Isle. A team of talented people is being assembled to go and search the uninhabited isle, specifically the lightning storm-wracked summit where there is said to be a graveyard of the slain kin of Brimstone & Cobalt.


Action by Aleksei

Aleksei is going along to /vomit/. That is: he'll spend the entire journey over being seasick, but what's important is what happens once they get to the Island. He brings both his full armor and whatever knowledge of esoterica might come into handy in such an investigation; it's difficult to know what to expect. If he needs to fight, he'll fight. If he needs to try and identify some weird shit, he'll try to identify some weird shit. What is his life even.


Action by Morrighan

Morrighan's attendance with the group heading for the Weeping Daughter isle is, for the most part, personal. The Redrain Knight has, as much as she'll admit, a particular connection with Brimstone, and it's the majority of the reason she's going. That and keeping an eye on someone in particular. She'll gladly assist in whatever manner she can, fight if necessary. Morrighan is determined to find -something- more about Cobalt and Brimstone than she already knows, and perhaps see if she can pick up on anything while there. She'll be armed with her rubicund blade and equipped with her exotic leathers, as well as the bits of knowledge she has involving the two - Cobalt and Brimstone, that is.


Action by Shard

Shard makes no secret of why she wants to come along: she's looking for a means, any means, to fight the Horned God, and she's wholly on board with any mission that involves tracking said means down. To that end, she's bringing her weapons, her armor, and her wits. Fighting is most of what she can contribute, but she's also a fair hand at wilderness survival, not the worst (if certainly not the best) at investigation, and she's stubborn as the Abyss itself. One might easily get the impression that her desire to fight the Horned God is personally motivated, and not a little single-minded.


Action by Aislin

Aislin has no powers or family heritage to bring to the table, but she can provide her years of experience as an explorer -- including one who's sailed the Mourning Isles -- her keen observation and investigative skills, and her knowledge of esoterica. (And, of course, her sword -- just in case.) Her particular goal is to find any lost, forgotten lore that might help with fighting either of the Heralds involved -- albeit with a particular focus on the Horned God, and protecting the spirits. Weapons or relics would also be a worthy find. But mostly she's here to provide service as both the Experienced Explorer and the Encyclopedia Esoterica.


Action by Fortunato

Fortunato brings his eyes for searching, his paints for documentation, and his brain for figuring if needs be. He does his best to stay out of /fighting/, having embarrassed himself on one too many occasions. How can he turn up a chance to paint a storm-wracked summit, though, how can he?


Action by Aureth

It's possible that there's nothing useful whatsoever to be offered in Aureth risking himself on a voyage of this kind. He can literally count the times that he has been beyond the walls of Arx further than the immediate outskirts on the fingers of one hand. But the lure of information is too much for him, so he will accompany the crew with the thought in his head that he may go and kneel in the graveyard itself and pray to Death for further enlightenment very deliberately on site. I mean, you never know, right


Action by Ailith

This talented team requires a combat medic because obviously someone will likely get hit by lighting. As such, Ailith will read ahead of time on treating lighting victims and stock up on those supplies, aside from the standard ones a combat medic carries (re: following Mercy & Physician's Guild guidelines). In addition, she'll provide aid where she can with matters of the Faith and inspire with her unwavering faith.


Result

The group travel to the Weeping Daughter Isle. It is a strange, haunting place. Bitterly cold and unwelcoming, but the warmth of the hearthfire hidden high in a mountain cave both warms and challenges them. They come out of it with a weapon of indeterminate use and the memory of the warmth of the Salamander's fire. Strange place.