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Action Id: 2144 Crisis: Participants: Katarina, Monique, Ansel, Ian, Lisebet and Terese
Status: Resolved Submitted: May 7, 2018, 1:17 p.m. Public: True GM: Puffin


Action by Katarina

With the Gyre defeated and no other threats currently in play, Katarina has decided to prepare a ship and a crew to send out to the Island of Storms to retrieve an artifact and explore the locale. With the complicated maps and journals that tell of treacherous waters and harrowing landscapes to triangulate the direct location of the island, she's well aware the journey itself will prove to be one of their most challenging voyages yet.

In order to maximize their chances of survival in the event that the absolute worst happens, duplicate maps have been made available for the more seasoned and trusted sailors to serve aboard a second ship tasked with rescue. That ship will anchor as close as they can where the seas are still calmest, just in case. It also helps to make sure the team she's bringing along covers fields of expertise they may need in the expedition.


Action by Ian

Ian will be joining Katarina in this venture. As the Lantern of Lagoma is something that Galen expressed an interest in going after, Ian will bring the Thrax Special Forces as a little bit of backup and a little extra muscle.


Action by Monique

Monique is here for linguistic support and general investigation and protection support. She can speaks Isles Shav, and will do so quite readily, charming the pants off of anyone who might have the information they need. Her blade, too, is placed in the service of Katarina and this noble endeavor.


Action by Terese

While there is peril in navigating and sailing through treacherous waters, Terese will leave the navigation in the hands of Katarina and lend her personal support to act as a defense to anything that should encounter that might try to descend upon them. Should the Island prove too dangerous to stay upon she is hoping to assist with retrieving any item as quickly as possible.


Action by Ansel

Ansel will be departing the city to accompany Princess Katarina and the others, along with a small contingent of Telmarine armsmen. He's likely not going to be much help insofar as navigating the ship goes, but will be there to lend an extra sword arm if needed, having some experience with marine-type landings before with the Abandoned tribes loyal to the Gyre.


Action by Lisebet

Lisebet has been invited to go along on this mission, so she will be going as well. She's not likely going to be able to help with navigation or sword arms, but can provide some resources to help trade with locals if needed, assisting with those who are negotiating while there. Although young in scholarly pursuits, she is coming along to assist as she may with the non-fighty things, adding her wit, charm and whatever mental acuity she might have to the endeavour.


Result

With the lantern found, and disaster narrowly averted, they return to Arx. Thanks to Lisebet's sure-footedness, Ansel's cowardly courage, Terese's paper, Monique's scouting, Katarina's discernment and Ian's steadiness they are successful. The legend of the Unsullied grows - and so does the legend of The Scarf.