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Action by Teagan

(Public Action, OOC Date: Feb. 3, 2020, 2:29 p.m.)

The Cloudspine is known for its goats. Specifically, recently, it is known for fainting goats. However, for a people so attuned to battle (in various ways), *fainting goats* shouldn't be the end-all-be-all of their lands. And with an eye to the building of their armies in the wake of the incidents at Highhill, Teagan has tasked those who breed goats with a mission.

She wants war goats. She wants goats capable of going into battle alongside the pikemen. In a perfect world, these goats will be bred large enough to be mounts for the cavalry as well, but her initial focus / important consideration is that these goats be able to wear armor, have stronger-than-normal horns, and be able to be trained to handle a combat environment (noise, taking direction, etc.).

She will make visits to regional breeders and farms, help oversee any necessary funds and resources, and act as a liaison between the generals and the breeders to see this mission made a success. Within Arx, she has done fundraising -- notably with the assistance of the likes of Jules Fabron -- and raised interest in the project.

Gaston will use his natural charisma and his special affinity with animals to impart these goats with the best training possible, especially in the ways of war.

Being of a military mind, Teela will go out with groups of hunters to help catch the large kind of wild goats that Teegan needs for her breeding program. These wild sorts will be the kinds that have the necessary survival traits that will help create a hardy stock and might have the aggressiveness that are not available in domesticated goats from breeders.

Estelle does love animals, and has at least the usual Blackram understanding of goats as well as how they work. Aiming to lean more into her particular strengths, the Mercy shall use her understanding of medicine to monitor and maintain the gathered herds' collective health. After all, maladies are more likely to strike with so many beasts gathered together. Best to drive away such dangers, though Estelle relies more on rites dedicated to Petrichor and Lagoma than a goatherd's more mundane means.

Jozef uses his familiarity with horses to assist the lead trainer, especially in suiting up these creatures with armor and training them to accept it.


"You have all been brought here for a very specific reason," Flora says while walking through the goat fields as if it were a military commander inspecting soldiers. Her shoulders are square, her hands clasped behind her back. "You are the lateast recruits in an age-old tradition dating back centuries. A tradition of honor, nobility, of defending those around you. And today, my fine furred friends, you bring yourself and your herd honor by joining us."
        -Excerpt: Dame Flora's Meeting of the Goats vol I

Flora will absolutely talk to the goats as if they are knights. She'll drill and instill in them the sense of Gloria's principles! But mostly that's first thing in the morning or late at night and nothing anyone is counting on.

With Preston providing letters of intro, Flora's part is to coordinate leatherworkers and armorers known to the Templars and represented with resources to help get these animals prepared to take a hit.

Flora's main skills for this will be to become the target the goats can use. She'll armor up, wrap her weapons in cushions, and develop Goat Sparring. It'll be a national sport in no time.

Margot's intrigued by the prospect of having animals that may be able to navigate the cold and rocky islands of the north better than horses and dogs can. As such she offers up resorces from the Tydelands as well as sends out some men to capture some of the goats from the Islands to introduce their own genes to the program.

Fianna has an affinity for animals and her expertise ranges from all species great and small. She completed her breeding project for Stormwall's war horses a handful of years ago, and when she heard of Marquessa Teagan's call for aide for a similar project involving goats, she responded right away. Having master level experience with animal husbandry, Fianna will provide hands-on assistance during the birthing season and will be readily available to answer any questions the Marquessa may have during the process. And should any of the rams get testy with their group of handlers, Fianna has a way of calming and training them to be less temperamental to that they are manageable and focused. She will also provide silver for the project.

Tesha has heard about the endeavor by Blackram about the War Rams and given she has a love for the different animals from their vassals she's going to be helping with this. She'll be using her propaganda to promote them and to make sure the word is spread about how awesome these animals are.

With the overwhelming success of the Golden Fainter, Blackram once more turns its sights on creating another breed of goat to capture the more militaristic side of the Cloudspine. Once more, Lady Teela treks out into the wilds in search of the perfect sires and dams to found the breed. It takes doing, climbing up to steep ledges and high vales, but she happens upon a herd of hearty, muscular stock, in addition to the goats donated by Duchess Margot Tyde from the Isles.

Between Lord Gaston and Duchess Fianna Crovane’s wiles with the animals, they are not only able to lure the beasts down to the barns, but are able to devise a program to train the creatures.

Dame Flora’s attempts to train them in military tactics results in one undeniable fact: These goats are definitely dangerous. So long as Flora is feeding them or leaving them be, things are fine. But when she prods them and encourages them to spar with her, they do so with a savage gusto, leaving the poor woman quite battered.

Jozef’s efforts result in a goaty barding, though given their unwillingness to stay still, the fit is not exact, but it is adequate to the task of protecting their spines and flanks.

While examining the goats physiology, Sister Estelle and Duchess Fianna both agree that the goat skeleton, as a species, is unsuited as a mount. Even the largest bucks, weighing in at over 300 pounds simply do not have the support structure to bear the weight of an armored soldier riding them. The risk of injury, if not death, is too great. And, given their overall temperament, their propensity to headbutt anything that annoys them, friend or foe, makes the risk to human life simply unacceptable.

At the culmination of the project, Blackram has a herd of large, heavy, armored and *extremely* dangerous goats that more or less follow basic commands. The best tactic for their use is a ‘point, release and get out of the way’ one, but they are deadly, efficient and cause a deep, existential terror in the hearts of the enemy. Meet the Direhorns of Cloudspine.

Action by Astrid

(Public Action, OOC Date: Feb. 3, 2020, 6:51 a.m.)

Astrid, asked by Father Aureth to help the Liberators expand their focus to include more than just slavery, has taken this task to heart. The staunchest holdouts on accepting the First Choice in his proper Pantheonic place are those of the Oathlands. So that's where she's traveling first!

Astrid is recruiting Liberators, protectors, and other story-tellers to come with her.

The group will gather in Arx when it's time to leave and take a boat to the border of the Oathlands. There, it's Astrid's plan that they'll borrow some horses from the local Knights of Solace post and begin to ride across the Oathlands delivering sermons, telling stories, and convincing people that not only is Skald an important god to know, but that his message holds application to their everyday lives. She seeks to spread the doctrine of Freedom, and the understanding that the importance of a choice is in understanding there will be consequences and accepting whatever those might be.

Astrid will preach it! Whether through a quiet story around a shared campfire, after buying drinks at a roadside inn for everyone, or from a pulpit with a local seraph's permission; Astrid will be extolling Skald's doctrine and how it underpins the Compact and has influenced their culture from the start.

And, if along the way they manage to convince the Orthodoxy to accept the Lost Gods, then that's a bonus.

As one of the few Oathlanders openly devoted to Skald already, Marquis Gaston Blackram will be joining Sister Astrid's pilgrimage to spread the Good Word of Freedom. He'll share personal tales of Skald's influence on his life and House, as well as why he feels -- especially in these troubled times, with rumors of cultists of Skald's Reflection and slavers popping up everywhere -- that Choice is so important an ideal to fight for on every level; even Orthodoxy itself is a Choice, after all, and so every true Oathlander should be proud to stand for that freedom, and he'll do his best to exhort his fellows to the cause.

This isn't Aleksei's first rodeo in the Oathlands. Beyond just having grown up in Sanctum and knowing How Things Are there, he also traveled back to his home city with Aureth back in the day to first open the conversation about the Lost Gods with the Pure Faith crew. So he takes all of that experience and tries to incorporate it into his approach. He knows that Oathlanders love their theology, so he starts with that foundation, making sure to make it just clear enough that he knows what he's talking about, that he's not just some RADICAL from OFF THE STREET, but with the common people he gives it all a more personable touch than he did with the Seraph of Sanctum. He wants this all to feel /real/ to the people. Practical. He wants to share his enthusiasm for Skald and all he stands for, and impart his love and passion for freedom to those they meet. He talks of the history of the Compact, how humanity came to Arvum fleeing slavery, how Queen Triscali banished it from the Compact some centuries later. How foreign nations like Cardia and Eurus put people in chains.

But not us. Not the Compact. And just because they forgot who Skald was doesn't mean they forgot what he stands for. They're all of them, all of humanity, Children of Skald. And they were born to be free.

Zara's here to make sure that everyone plays nice, with an emphasis particularly on helping the Oathlands -- those stubborn, change-resistant Oathlands Orthodox -- accept the change. She is Valardin. She is a Disciple of Gild, a god beloved by the commons. She apprenticed under the Seraph of Sanctum. She has those Oathlands Orthodox bonafides to help ease the change. She's adept at translating the scary and the new into bite-sized chunks, and she's here to smooth the way with a touch of diplomacy to ensure that Astrid's message is well-received.

As the group of pilgrims make their way across the Oathlands and make their conversations, their conversions and praise the First Choice - Prince Talwyn Valardin will be back in Sanctium organising a party.

It will be a liberal affair as far as the Orthodoxy would see it, white and red wine from the Oathlands as well as fresh farm foods. Hearty bread and cheese - salads and beans, fine music and the special guest - Archlector Astrid. Members of the Orthodoxy will be invited to attend and see the dedication, hear the stories, from the Archlector and the other pilgrims. All in the Great Hall within the House of Valardin within the city.

Music will be put on from several artists sponsored by Prince Talwyn, as well accommodation provided in the House for those who have made the whole trip.

Who said pilgrims don't get to finish in comfort?

Raya isn't an Oathlander by birth, or Orthodox, but she's very adept at walking the Oathlander walk and talking the Oathlander talk due to her years of service and training in a seraphy in those parts. She'll enthusiastically put this to use to spread the good word about Skald. Searching for ways to spin theological dogma and traditional beliefs in ways that integrate Skald more smoothly into Orthodox practices. She'll flatter their theological purity and righteousness, charm them with songs and sermons, and try to make it seem like really this doctrine makes them EVEN MORE right about everything and reinforces their beliefs rather than being something new and untraditional.

What's a rodeo?!!? The Grandmaster of the Solace is here, with a contingent of Solace knights to express the Silver Order's approval and investment in this project. Jeffeth personally will be doing what he normally does: Pushups. Also, generally protecting the group as well as perhaps impressing people with muscle tricks enough that they may let Hamish talk at them for a while.

While he's along mostly as escort and guard -- both for the party as a whole, and Princess Zara in particular -- Holden is in a somewhat unique position. He's a knight of the Oathlands in every traditional sense of the word, and yet his younger brother was the former archlector of Skald -- indeed, one who helped return Skald's worship to Arx; he's been exposed to the philosophy of the Liberators at some length. He is, in a sense, a bridge between the two: the honor and tradition of the Oathlands, and the focus on freedom and choice that the Liberators espouse. And if this is something important to his brother... well, then he'll do this

And so he chimes in, occasionally. He explains the importance of choice in honor: after all, having honor means /choosing/ to do the honorable thing, even when it's not the easy thing. If you have no /choice/, then there's not really any honor to be had either, is there? Freedom, too, is important; if there's no honor to be had without being able to choose it, then what honor is there in taking away all of another's choices?

Perhaps his words won't carry that much weight, but then again... perhaps some fellow knights will listen, as well.

Everyone else can party and evangelize and have nice events and tell people the history or what have you. Hamish is going along to find the most irascible brothers and sisters and seraphs that he can and then arguing them into the ground until they agree that the Lost are great and yes they're going to start preaching about them. He might even use charts. Because he CAN.

Anisha takes care not to wear her mask in public while on this journey. But the task of the Mirrormask is the same, whether masked or not. Encourage thought and reflection. Encourage active choice. And isn't that a lovely thing, when one's trying to speak up the First Choice and his place in the Pantheon among his Lost siblings.

While she has some skill in addressing the masses, Anisha is far more interested in penetration - as a Whisper she can usually gain access to Seraphs and nobility, and sit down to have a careful, thought out discussion. With her love for words and playing, she entangles them, and presents the ideals of the Lost. She's careful to only speak truly, and more interested in having the arguments her fellows present become arguments for her case.

It's not that Astrid and her team are not persuasive, it is not that they are not dedicated, and it is not that they can't present the doctrine in its complexity. It's more that the Oathland holdouts are so stiffly wary of anything new, no matter how "old", that for every seraph they can convince that Skald's doctrine is a forgotten tradition and a valuable part of dogma, they worry that at least one finds some perceived conflict to pounce on and obsesses over it and will not be persuaded.

That isn't . . . quite what happens.

For example.

One seraph allows Astrid to preach to her congregation and quietly supports and extols the virtues of choosing virtue, actively, passionately. Another, neighboring seraph seems initially convinced that should the doctrine spread the commonfolk, one and all, will all go crownsworn and abandon the fields. But as word spreads of crusade, he softens. He becomes excited. Yes, yes, the commonpeople love Skald. The common people will be ready to fight.

Gaston impresses one seraph with his title and background. He seems struck by the notion of Orthodox dogmatism being a choice, of not being a filthy cultist as being a choice. But another seraph seems initially argumentative about being a filthy cultist also being a choice -- until crusade comes up. Yes, being a crusader is a wonderful, shining choice, oh, gods, he always wanted to be a crusader.

Aleksei has somewhat heartening luck with the people, especially the lowest of the common folk, for whom the least idea of slavery is especially frightening and unpopular. Some of them seem ready to arm themselves with rocks and sharpened sticks against Eurus, far away as it is now. This at first spooks the seraph, and then -- inspires him. Look how eager the commonfolk are to arm against the darkness. Crusade!

Zara's status as disciple of Gild helps one seraph make the connection between choice and trade, choice and charity, while another seraph tries with great and infuriating patience, to help Zara recognize that clearly Skald isn't a separate ideal from real and well-observed ideals like Gild and Lagoma. Why add more complexity to simplicity? Except that if it leads to crusade, of course. Yes, the sigil of the broken chain does look very stark and inspiring. Crusade! Holden's tie of freedom and honor is especially popular. Freedom to march, freedom to fulfill grand obligations, obligations to the gods and to the nation. Crusade!

Talwyn organizes a gathering, a mingling, and soon enough, soon enough, the conversation turns from theology to shining armor and shining swords, to fervor, to marches. Raya's new songs are beautiful and when performed by some of those present, seem to take on the tenor of an anthem. Jeffeth's muscle tricks garner scattered applause and the occasional stare. Some of the knights muscle back at him.

Hamish finds that the most irascible brothers and sisters love to argue and take harder and harder line positions against his barrage, but the sheer weight of his arguments and his skill and deploying them combine with the rhythms of excitement for the upcoming conflict. They begin reinforcing his arguments. What was lost can again be found. Especially in the service of a crusade.

Anisha's skill with words and charm is absolutely and stunningly exceptional, but enough of the Oathlands folk are likely to see freedom as too close to doubt that this might normally work against her as a mirrormask. But no one is thinking of freedom and doubt now. Freedom is clarity, freedom is godly, freedom is the beautiful contrast to the heretic dark.

In sum, they are successful, they are more successful than they would have been in a different atmosphere, but the tone of their success is a bit more martial and excited, more hyperfocused as the blade of freedom against the darkness of slavery, than they may have intended.

Action by Kaldur(RIP) for Rebuilding Redreef

(Public Action, OOC Date: Dec. 27, 2018, 7:07 p.m.)

Some time ago the idea of improving County Pearlspire's infrastructure was seeded. The idea began as a military effort, improving roads to improve troop movements. Which would improve trade. And like the bit of grit that eventually becomes a pearl, the idea has grown and taken shape. And grown some more. Inspired by Lord Michael Bisland, the success of the Empyrean trade route, and encouraged by Marquessa Deepwood, Lord Kaldur has begun shepherding a massive infrastructure project - an overland analog to the Empyrean Route that will set a series of trade roads through Grayson's principalities and farther. /From Stormwall to Ostria and beyond!/ says young Kaldur, with emphasis on 'and beyond.'

When the planning is done and construction begins in earnest, Lord Kaldur is a man who prefers to lead from the front when he can. In County Pearlspire he will work tirelessly alongside the men and women (and horses!) of the Seliki Engineering Corps as they plan and execute the work laid before them. He is a steadying presence with encouragement and focus at setbacks and ready with praise for work well done.

(OOC: Recommended support is 100-200 resources for Baronies and Counties, 200-500 resources for Marches and Duchies; but any and all support is welcome)

As work proceeds all over the Compact, who knows what will be discovered!!

Lady Peri Seliki has a strong relationship with the prominent traders that already flock to Pearlspire's shores and has reached out to those that she tipped off previously to some lucrative opportunities on lumber. She gathers information from them on where the best routes would benefit from roads to add to her brother's efforts and arranges for them to get the word out to others, both to fulfill the gap in transporting materials to the workers and in preparation for the new network.

Considering that some adult supervision will be required, Kalani would be happy to go along and serve as a stand-in for said-adults. Chiefly, if anyone is going to build anything, someone is bound to get hurt in the process. It's a natural outcome of people + tools = broken body parts.


Samantha is wholeheartedly invested in this notion, especially with Old Oak (presumably) being one of the stop points on the road. She'll invest resources into its creation, and encourage the hiring of the March's population for all levels of its creation. She will also look into facilitating the formation of security for the road, and aid in the diplomactic and economic efforts surrounded projecting its cost to create and projection of its maintenance.

As a purveyor of stone, particularly granite and marble, Grazia is going to have stone shipped to the Selikis for Pearlspine. Some of the stone will be used for the very roads it is to be transferred along, but the bulk of it will be sailed along the coast to the actual port city to be used to build the harbor. This is an important trading endeavor, and Grazia expects that due to the long-term nature of the project that it will offer a nice economic boost for her quarries.

Aviaron's Peak rests atop a MOUNTAIN, which means its architects and workers have experience working in... the MOUNTAINS. So Rhea will consult with her stewards to put together a crew of advisors and workers to help with Kaldur's project, lending them valuable experience. Aviaron's Peak will also provide any necessary metal for the project at a discount.

As stewards and protectors on the roads of Arvum, and as followers of Gild who favors trade, civilization and hospitality, the Knights of Solace lend their aid to the project with the promise that it will feature a few Solace waystations and shrines for pilgrimage. Thena offers the Solace soldiers stationed near the proposed route for protection and manpower. She also sends resources and silver for the project. Once complete, the route will be added to the Knights of Solace regular coverage.

Ann believes in Kaldur's efforts for a trade route and signs Stormwall up, understanding that he needs support in many ways to see success in the long run.
*She puts her economic mind to use, saving Kaldur where she can and maximizing profits.
*Pours over paperwork with him to make sure no one is pulling a fast one on him.
*Assigns Crovane's reserves to patrol the route inside Crovane lands.
*Uses her Inquisitorial contacts to make sure no one is sharing the details of the road to those outside of the Compact for their own benefit.

Michael Bisland rounds up maps and engineers who know how to READ said maps to help a vassal in need. Or in want. Since Kaldur doesn't /need/ these roads but he sure does love to talk about it. So much. Just constantly. Leave me alone, I helped!

Grady is following Samantha's lead here, helping smooth the way for increased security and infrastructure between Pearlspire and Old Oak, ideally helping both domains grow stronger and more secure. He talks to people, he negotiates, he encourages the soldiers, and he keeps a careful eye out for any rising arguments, moving to help quell those as swiftly as possible.

Gabriel Bisland is encouraged by the younger generation's drive to see the Compact reach new heights. He adds the weight of the mighty House Bisland to the project. Not only to fund the improvement (or new construction of) roads in Pridehall, but so that the project over all might avoid the danger of dipping into the red.

Giulio will assist in helping those that wish it in building a uniform code / set of agreements to make the best money they can on this.

Stonewood is no stranger to road building, having recently refurbished the road to Pridehall that helped put them on the map. What's not on the map, however, is a great way to cross the river at Stonehearth. So in coordination with this network of roads, Malesh will oversee the creation of a bridge or ferry (whichever is more practical/profitable) crossing the Gray River not far from the docks at Stonehearth.

Recognizing the opportunities for trade and also for his house, Fecundo is lending his diplomatic skills to getting the project moving, working through any of the lands where the road is planned to go. It also doesn't hurt that he'll be able to point to the quality of output from the Gemecitta stone.

Etienne has a vested interest in the pursuit of the expansion of civilization, trade, commerce, and the cause of safe journeys. All of which are accomplished by a well funded and functional transportation system. Etienne will be contributing silver generously provided by the Faith as well as speaking well of the endeavor whenever possible to those that need help convincing. Etienne would indicates the funds are for the builders, and those that support them, soldiers, cooks, and the like. Etienne would also be on hand for cutting any ribbons with hilariously large scissors.

Eddard uses all of his wiles and charm to help speed along permits and coax constructions crews to take on the needed jobs. If Duskshire ends up on the new set of roads, thats not so bad, eh?

Lord Bedivere Whitehawk will be acting on behalf of his dear newphew (Baron Silas Whitehawk) to lead forth Whitehawk soldiers to help out on the road project for Lord Kaldur Seliki. Bedivere himself will be out there as a managerial force to help out every day.
He seeks the help of huntsmen and cartographers in the area to help map the road around mountainous and hilly terrain to connect agricultural communities.
Since gravel and paving is time-consuming and expensive, wood is used in these instances to limit excessive sliding on the steeper side of a hill.
Whitehawk soldiers are deployed to help with security and digging where soil is already worn away, close to the bedrock, so muck will be less of a concern.

While the Volkov Woods is one of the newer areas of the map, and that they may not come anywhere near the proposed current trade route - Ruslan is hopeful that someday, when the trade route starts to create the terciary routes, that the Volkov Woods would be part of this future. As such, he has created a small patrol of 150 troops to be sent to provide security and protection for the crews along the route.

Lady Rey Laveer, as Voice of Laveer and a Mercy has decided that roads are more than needed to connect trade routes, but as a side not would be good for movement of healers to farther reaches of Arx. And has offered her House's support as well as her personal support to the Roads Project.

Given the Twainfort's traditional seat as a trading hub due to its control of the fork of the Mother in the Daughter and Son Rivers, it's simply good sense to see that more and more overland routes from far-flung, land-locked Houses can reach Riven's ports and speed the passage of their goods along its way. Mia will work with a number of her advisors, particularly those most familiar with the landscape and locations throughout her County, and those recently joined Prodigals from surrounding areas of the Gray Forest to find the appropriate blend of transversible but also defensible routes through the woodlands.

In her role as minister of upkeep to Inverno, Mirella will be working on behalf of the house to aid Lord Kaldur's project. Alongside advisors from house Inverno she'll be investigating the safest and most convenient routes for roads to the island city of Caina and any surrounding settlements, as well as figuring out required costs prior to these roads being built. She'll share this research with the Seliki Engineering Corps and assist them in any way that's helpful and beneficial to Inverno and Seliki. She'll also be donating 100 economic resources to the project, representing Inverno's ministry of income rising to the task to provide funds.

Though their home is an out-of-the-way island, the Truesworn are often keen to participate in the broader life of the Compact. A grand project to improve the infrastructure of the coastal trade routes evidently meets with the Truespeaker's approval. Sudara duly brings to bear all the Setarcan know-how and book-learning she can muster, in guiding her people through work to develop Esterhold's internal structure and develop its external trade.

Tenebrae, a warrior above all things, will help in this endeavor by both allocating and commanding soldiers to protect the works, as well as using soldiers as workers on the Isle of Esterhold. They will be learning from the engineers as much as possible, while also ensuring no resources go missing, and protecting lives. This protection also applies to guarding the sea lanes to ensure the transport of resources, skilled craftsmen, and the money to pay them.

The Marquessa of Nilanza is happy to supply as much as we can of the materials and labor required for the stretch of road to be built across the march, if the engineers to see it through can be provided by other means. Then we, House Malespero, can contribute both economic and social resources to the effort, and to all upkeep.

Belladonna has received an invitation to take part on Kaldur's new efforts to build a more cohesive network of roads for commerce. She will be seizing that opportunity and trying to convince other lords, traders, merchants, crafters, etc, to join in with some of their own resources, thus investing much of her Social pull into this. She wants to make Setarco, the whole island, a place of culture and wealth. She will know places to avoid and where the roads should go through.

Lord Sebastian Pravus will be visiting Setarco during January of 1010 as part of some other work. While there, he will talk with local contacts to get an understanding of the breadth and scope of work needed to build roads on the island, as well as the best ideas for placement to assist the engineering corp. Additionally, he will assist the project by spruiking the benefits of a well-built trade road far and wide with his many contacts in Arx and especially within the Pravus lands to drum up additional support and interest in the project and its potential benefits to the local economy.

Following her sister's lead, Celeste is offering her expertise in terms of patrol schedules, strategic importance to areas, most likely to be ambushed here... that kind of thing. She'll further take effort to extol the virtues of this project to important and influential figures in Arx and Setarco.

Mikani helps Kaldur understand the unique location that is Redreef. She gathers funds and encourages the infrastructure project through out her Barony. Mikani addes in economic resources to help with the building of the roads and other paths knowing that anything can be useful.

Baroness Skye Blackshore is a founder of the Empyrean Trade Route. She provides all the mappings where the ships will stop along the way, providing recommendations for fortifications so that goods can be transfered from the ships to the land. Then she will using her mapping skills and knowledge of war to figure out potential ambush points and provide that to people who are going to managing security of this route. She will also use her economic skills to assist Duchess Ann with negotiating better building rates, using her woodworking and infrastructure talents to make sure they get the necessary supplies for building without spending to much.

Dycard is going to help out with the persuading of people that this is a good idea and one that should be supported. After all, roads help farmers get their produce to market as well as letting military forces travel much faster, and that has to be to everyone's benefit come tax-time, right?

Tyde lands are connected both by more traditional roads on Tyde Isle, but more often by more watery roads. Increased trade is good by land, but with goods arriving all the time and boats being a bit more infrequent but with larger cargo capacity than a cart, it is important that there are places to store the goods and efficient places to load and offload. As part of Kaldur's efforts, and to connect this large Grayson road network to the Empyrean and the Isles, Tyde makes land and resource available for the construction of proper warehousing and expanded stone piers to allow for efficient offloading, and offer this same expertise to help build them on the Grayson shores.

Mirk had planned something similar himself, so there's no hesitation when he's offered the chance to connect Whitehold and Cascade Springs to this planned network of roads. As the Minister of Coin for the Halfshavs, he brings some of his House's resources to the table: chiefly stone for the main roads, but also access to scouts with experience finding routes through the mountains. He acts mostly as a diplomat and negotiator, working with others to see to it that those resources are used where they'd be most effective.

Magnus will participate by guiding and assisting in the direction and protection of the roads approach to the Bonespire and surrounding winter wasteland. Utilizing his tactical and martial aptitude he will make himself available to personally advise on any potential known threats or Shav'arvani bands in the area's which they pass through as well as coordinate the protection of all participants with other collaborative members of the team, to include the usage of a detachment of assigned Bone Warden's.

With the building and improving of roads into the far reaches of the Compact, some things might be discovered-- or rediscovered that are best left alone or need a Shaman's expertise to navigate. Volcica will be lending all of her skills to this effort, making sure the spirits remain content in Stahlben's lands and as far out as she can help.

House Ravenseye will happily do their part to be included in a road project to try and make their remote area a little more accessible. Cadern will be sending out missives to Ravenseye and some of their neighbors to avoid any ruffled feathers and ensure things get handled amenably for the usually isolated northerners.

As Voice of Steelhart, Col will invite the trade road to Highhill and provide some military support and strategy as needed to ensure everything is kept safe.

Believing this to be a good endeavor for his house (roads are great for horses), Count Philippe signs up for the project. Alongside his officials, they lay the foundation for dirt paths, making sure to disturb as little as possible of their natural resources by routing the road system through ground that has already been used. Philippe is adamant about raising ranger stations for the Knights of Solace on these roads.

The Rivenshari know other roads, those of the water ways that move through the lands. Which is not a bad thing, they can use that knowledge to help intergrate the two road ways together as well as the roads that will run through Riva. Eshra puts her best minds to this, with the Knights of Solace already having a barracks in Riva and the trade routes that have already been established.

Sasha is gather up 500 economic writs, 500 social writs, and 500 military writs for the roads coming through Giant's Reach. She is also offering to aid with the spreading of the good word of the trade route.

As Marquis of one of the more remote holdings, Gaston is thrilled at the prospect of expanding the Roads and making Cloudspine more accessible. Aside from lending Blackram's political support for the effort, Gaston will also dedicate silver, and military resources to help protect the engineers as they work through expanding into the wilder parts of Arvum.

Cullen will work with his brother-in-law, Lord Alessandro, to make sure that the section of the road that will link Greenhaven to the network (by running along the south bank of the river and establishing a ferry system just west of the fork, ideally with the aid of Rivenshari river captain expertise) will be well-defended during its construction. He will take personal command of a troop of light cavalry and archers. He will also inform any other soldiers, including the engineers, where the safest - and most dangerous - places in the area lie, and how best to fight in the region.

As Minister of Upkeep for Greenmarch, Alessandro is eager to collaborate on a project such as Lord Kaldur has put forth. He will work with the Seliki engineering corps, as well as all other engineers who are assisting, to devise the best route through Greenmarch lands for the roads, perhaps partly running near the river as suggested by his brother-in-law, Lord Cullen, for easier trade with those houses such as Rivenshari and others who are at the forefront of maritime trade. He will also assist with bookkeeping, allocations of funds if necessary, and various economic portions of the endeavor, should it be needed.

The Voice of House Lyonesse takes a personal hand in the great roadworks project, enthusiastic for the potential of growth it can bring to Lyonesse lands and its people. Lady Jenessa temporarily returns to Lyon's Redoubt to assist, providing insight into the geography of the area as well as the best routes for travel. Not only does she oversee the exchange of lumber for proper stones for the road surface, she also plots out the route itself with the Seliki engineers and Lord Kaldur. Furthermore, the Lyonesse offers use of what sailworthy ships they possess to expedite the transport of building materials up and down the river to the surrounding holdings of those involved. Not only is time spent and investments made, but Jenessa further encourages the locals of Lyon's Redoubt to make the experience a memorable one for the visiting engineers and Lord Kaldur himself, throwing a modest but personal banquet for the guests of House Lyonesse and all the workers who put in time and labor.

Reigna had been planning on building roads throughout Oakhaven to stimulate trade and facilitate troop movements throughout the March. Kaldur's plans dovetail perfectly into this plan, and she shifts her focus from just Oakhaven to the surrounding areas as well. She will be contributing resources from wood and stone, to engineers and laborers to help with the construction.

Olivia will draft a plan for House Ashford's particiaption, along with providing some necessary material support. Given her area of expertise, she will prioritize roads in Ashford territory to provide good access to typical regions of agricultural surplus so that these products can be moved to market more quickly without risk of spoilage.

Lilia Telmar offers maps and recommendations for routes through the Temarch, with particular diligence paid to their placement in respect to pre-existing towns and trading routes. She's trying to find that sweet spot between maximum efficiency in road construction and minimum disruption to the people of the land, who might like to use the roads but who don't want to give up their lands. She's tagged a particular river crossing for the establishment of a new bridge, and indicated that it is likely to become the site of a thriving inn catering to travelers.

In an effort to bring more interesting people to Acorn Hill, and support the travel development plan, Tessa is personally funding the construction of an inn in the town of Acorn Hill, with stables enough for larger groups of merchants, mercenaries and travellers that may be passing through. The Golden Dame, as the inn is called, also keeps a very comfortable room always open and free of charge to any musicians or entertainers that are willing to perform for their supper so to speak. The HOPE is that this will make the stays for every one more pleasent.

Kritr will put people working towards a road in the land he controls to link it with the rest of the road system and accept whatever help of engineers is offered.

House Grayson will be taking advantage of the economy of scale of the overall effort to acquire the supplies to improve the existing roads surrounding Bastion and Arx at favorable rates, with an eye to planning linkages for future expansion to the ducal territories of the Crownlands.

Saikland Greens is a small area but a link and a junction along the path between areas to the north and Iasu to the west and Ostria to the south should the route extend that far. The route, if it succeeds, is an opportunity for networking with other houses and fealities, for enhanced trade opportunities. The mappers, guards and engineers provided by Lord Kaldur to begin the initial planning and feasibility of the route are welcomed and she accompanies them during one of her trips to Saikland to make sure they find places that do not disturb the farming and vineyard, existing businesses, have resting points with water, camping areas, spots near villages and military posts for protection and provisions. They plan out areas to avoid such as difficult stream fords, the small bog to the south that moving inland a bit can circle. Lucita adds some of her military forces to the group as they look over the areas to the south and north and around the perimeter of Saikland, careful not to intrude into Fidante Holdings but to see the locations and condition of any existing routes and trails, help secure the areas within and adjacent to Saikland and the number and location of any abandoned groups along the way. Her charm and propaganda skills can sooth the way and help persuade some to join the compact rather than resist and prey upon the merchants using such a trade route. Once areas are secured, she will assess to see if improvements to her docks becomes necessary.

Sabella is well aware of the issues that might come up with this road and so she is ready to be on hand to talk it up to anyone and everyone that wants to listen. And even those that don't want to listen, painting a picture for people of the Compact of safe, faster travel and trade, and trying to pitch it to the Shavs that instead of having Compact people traipsing their way everywhere through their lands this will keep them all in one place and hey, they can set up stalls to sell them products along the way and everybody wins! Yay roads!

Tikva thinks this is a terrible idea. She has been repeatedly insistent that it is a terrible idea whenever it has come up. However, a number of her vassals are insisting on involving themselves in it anyway, and despite her best efforts to persuade him and others otherwise, the help of House Grayson has been sought. It is not in her to refuse what aid she can offer in order to defray some of the hazards that she perceives in creating a massive overland trade route through lands that are not held by the Compact. She does what she can to ensure that any workers are actively protected by soldiery, that there are relay stations set up along the route that she believes to be an ultimately doomed project so that messages and emergency cries for help when the raiding parties come can help protect them. Tikva does not anticipate that her efforts will be able to prevent anything from ending in disaster, loss of life and potential deep economic distress for those houses embarking on an ill-advised venture, but at least if she does something to try to stave off some of the worst, maybe she can mitigate the damage to people who insist on failing to follow her good advice.

Niklas will mostly make jokes about how they should extend the road to Stormward. Like, hey guys, why can't we do a road to Stormward? This is a massive undertaking, but you know what would really make you guys legends? Uh. A road to Stormward. Really, he'll keep doing it until people are annoyed with him. But only the people who are actually working on the project. For everyone else the celebrity prince will turn on the megawatt smile and gladhand like the white hot grease fire of charm and charisma he happens to be. He's no good with a sword, he doesn't run his own domain and he doesn't have an army to offer, but what he does have are contacts who can help to make sure the money gets to where it needs to be and parts more easily from those who may be reluctant to turn it over. Call it monetary logistics. You don't need to know what you're moving, you just need to move it.

As Minsiter of Infrastructure for the Crown, Jaenelle understands the captial city is certainly a hub of activity. Arx will continue to assist where needed, making sure the roads leading to and from Arx are kept safe to the traders as well as making sure the steets themselves are kept free from holes, cracks, or anything that might make travel harder. Jaenelle's focus will be the roads directly around Arx.

Jennyva has been given permission from Duke Malcolm to sign Graypeak up for this project and contribute writs, time, whatever Kaldur may need. Her expertise is in negotiations and marketing and she ensures that the merchants know to use these new roads to their advantages.

As a capable steward and Voice for Blackram, Teagan has stepped up to oversee her family's participation in this expansive project. As remote as the Cloudspine is, such a road will be greatly beneficial. She will gladly see to aiding in what ways she can beyond providing what Blackram will for the connection of their holdings to the road: primarily with her economic skills.

Sir Andry Bayweather seems more then interested in the idea of helping connect the compact into a more unified whole and is helping arrange patrols with the Knights of Solace as well putting in work to arrange funding for any sections which otherwise seem to be neglected

Seymour believes an effort like this can only further enhance the trade network between fealties, to the benefits of trade at all levels. Seymour is ensuring that there are ample resources to ensure the holdings in Stormwall and Ashford he is responsible for can be a part of this, and to establish new trade posts for Oak Mercantile where the need for additional trade along the new route may exist.

The Great Road is easily one of the most ambitious projects launched in recent years in the Compact, though the scope is so vast and the current state of travel in the Compact is so dangerous that it verges on quixotic. Still, the bold ambition is embraced by scores of notables in the Compact, and ambitious or no, they get to work with the massive project.

There are numerous challenges. First and foremost, the traditional respect for the autonomy of every domain holder. The Compact has always had paths, or even rough mud roads between major thoroughfares, and the Knights of Solace have long patrolled many of the most popular, but the proposed brand new road attracts notice of every domain holder that they would pass through, and this is hundreds of them. The majority welcome the increase in trade... provided a) it doesn't stir up an Abandoned response and b) that they aren't responsible for patrolling it with their own funds. That is relatively little help, and they are happy to profit from it, if it is at no cost to them. A smaller number enthusiastically welcome it, and are EAGER for an Abandoned response, and are actively looking forward to doing battle with their hated enemies. Particularly in the Oathlands, there's talk about 'cleansing their lands for good and all', which goes well outside the bounds of a friendly trade agreement, and is more than a little worrisome. Some of the talk goes well past a little worrisome, in fact. And a very few outright refuse to have any new road built on their land, despite all reasoning, pleading, threats, forcing the road to be built entirely around some random baronies and counties that simply do not wish to risk any sort of conflict with Abandoned or increase the flow of riff-raff through their borders.

But with initial agreements signed up, then comes construction. This is thousands upon thousands upon thousands of miles of road to build a road that unites the different domains on somethnig more than dirt, often overgrown, hunting paths. The sheer engineering this takes in laying down the stones and creating the waystations will stand as one of the most remarkable marvels done in the Compact in centuries. Much of the land goes through Abandoned controlled territory, even if it is ostensibly owned by the Compact, but the amount of forces brought make most of the Abandoned steer clear aside from the odd skirmish here and there as the road is being built with overwhelming force. But the key words are 'as the road is being built'.

The good news is that trade spikes up immediately, and many of the traders in the Compact are absolutely thrilled to have better overland paths in order to move their goods when rivers are inaccessible or impractical. It's a boon many of the domains, and the economic consequences should be strong, in the long term. The bad news is that there simply are not anywhere near enough Knights of Solace in the Compact to patrol thousands of miles of road. Certainly they do what they can, but the raids start immediately, and in great force, and the losses from the Knights of Solace start to mount, even as caravans start to hire sellswords and travel in greater numbers for protection. Which in turn, has prompted stronger raids. Much stronger.

The Great Road is an economic success, overall, despite the raids. And fame comes with such a large, daring project. But the social and political consequences are another matter all together, and those will be forthcoming.

Action by Shae

(Public Action, OOC Date: Sept. 14, 2017, 3:40 a.m.)

Shae and Gaston, along with Eirlys have been taking trips out to the Oriel woods, while the spirit of the woods has departed. Shae can not help but want to try and find a way to fix with the woods, that perhaps with them protecting it and looking after it that it will somehow bring peace and safety back to the woods that had not been seen since the Age of Song, until that had been shattered by greed and ignorance. As well as being sure to spend time fasting and praying in front of the ancient beech tree. Slowly building a shrine in the hollow of the tree here to Petrichor and honoring the woods spirits.

They've taken to patrolling the area of the great Beech bree, bringing the formerly cursed sylv'alfar relics with them. Though the curse has seemed to dissipate from them, neither of them, nor the others of the group, are certain if they're now wholly mundane, or if they still contain a sliver of the 'something more' they had in the Age of Song.

Inside the shrine, they leave well stocked provisions for those in need to use, human and animal both, and to perhaps pay the favor forward to other lost travellers. Bringing large standing stones at some expense to carve the story of the hero of the Oriel woods so that others who come across will learn his story, and that it shan't be forgotten.

It's not till the 13th day that the ancient beech tree in the Oriel wood speaks to them.

"Thank you, children of Skald. I am Barkfather. Oeric's ghost lingers throughout the Oriel wood, but he was never one of the First Children, and does not know the truths." The tree twists its trunk to regard them, the wood shifting and some of the wood almost resembling a face as it speaks to them. "The shrine you have created has called me back from a long sleep, and the shrine you built will allow me to protect this grove... but only as far as your eyes may see, and no further, for I still lack the strength. Legion holds sway over much of the wood, and only a great sundering of items of power, much like your sacrifices, will allow the First Children to banish the cursed from the woods." Barkfather than goes inert- it seems he only speaks to the four that woke him, and only those four, every thirteen days- and usually but a few sentences before he slips back into slumber. It is because of lacking the strength, he says.

Action by Tarik for Fighting Legion

(Public Action)

Tarik will be searching for the weapons cache located at the remains of LastLight Hold, or close to it. He will be bringing 350 military resources in the form of sellswords of various levels of experiences from the favors that he collected over the years. The plan is to locate the weapons cache, and gather any hidden knowledge that might among the remains that related to the fight against Legion. Base on Tarik's past's experiences with dealing with previous thought dead beings coming alive, they will be taking cautious appoints. Tarik's sellswords will be divided upon guarding the non-combatants traveling with him, rapidly retrieving any injured personal bringing them to the healers, and the first few ranks in the formation. Extra care will be protection to allow for quick movement, but keeping noise to the minimal. The standing operating procedures if engage by hostile forces is to protect the flanks, and the non-combatants. It is to keep a tight formation in which no unit can be isolated. They will seek aid from any shavs to aid in the of securing of the weapons cache. If they are successful, they will depart the area in the quickest and most efficient way possible. Tarik speech to the people with them, "We are going to the place where Clan Morien after spilling theirs' and enemies' blood sacrificed their lives to by time for those mustering their forces. Yes, it was a small battle, but that battle led to the Compact. This mission might be a small mission, but it will lead to defeat of the Compact's greatest enemy. So for this brief moment in time, until we are gone. Be like the best of your ancestors, draw from their strength, and make sure no history could ever hide the fact that you gave all for the Compact!
Sir Preston lend Morien the use 50 military resources in the form of Templars.
Dame Thena lent 300 military resources to Tarik in the form of Solace soldiers. The unit consists of 30 sworn Knights and 70-foot soldiers under a commanding officer. The 30 sworn knights will be split between guarding supply lines between camps as needed, and the camp themselves taking in consideration in account for the maximum effectiveness. The Templars lent to him by Sir Preston, and the 70-foot soldiers will make up the bulk of the force. If successful in finding the weapons cache, the Templars will be asked to move to the rear flank to help protect their escape. Tarik will spend 300 economic resources to make sure everyone has enough food, fishing and hunting supplies, extremely warm clothes, material to make on the spot repairs, even extra journals so that any knowledge gain or final thoughts if the worse happens might not be loss for all time. He will spend 50,000 silver on medical supplies. Tarik will spend 300 social resources on calling on favors among the Refugees and Golden Hart's sailors and Merchant to find enough ships to help transport everyone to northwest Arvum, and heading east towards the mountain. They will do their best to establish a main camp followed by a secondary and tertiary camp as needed. Since the area that they are exploring is vast, they will move the collapse and set up the main camp as needed for safety and security. Noncombatants will be housed in the main camp, and triage will be set inside.

Wash will be providing transport on his brand new cog. He will commit 50 military resources in order to scrape together a crew of able-bodied crownsworn sailors. This mission is not authorized by the Marquis, so he will not be using Kennex resources for it. He will be bringing his loyal champion, Jayne.

Clover will be taking 100,000silver from the Wyrmguard bank to help pay for the expedition; purchasing gear, sellswords, and the like. While she is going she will also be there to both investigate/research as they go along, and act as a healer.

Rey will be coming along with all of her healing things at the ready to hopefully keep as many people from being killed by the kinds of horrors that require italics (or more commonplace horrors).

Aiden came to Tarik as soon as he could, with the information of the ballad, knowing that he was a Morien. He came to aid Tarik, believing that as one of the last Moriens, that Tarik had the right to the weapons before many many others. He knows that numerous groups are deploying at a rapid pace to try to get their hands on these weapon caches. Afraid that they'd lose valuable time, Aiden struck a bargin with Tarik. He would proceed to go with him on the expedition, and challenge anyone who would otherwise deny Tarik of his right to the cache. Aiden knows the importance of history, of the echos of it. Tarik's people took their last stand over this cache and as a Grayson, he is determined to see the right people get it - He will EXPRESS that to anyone who says otherwise. In return, he only asks that if a bow were to be found, that he has claim to it, to defend the First Children with it.

As unofficial co-leader/supporter and Grayson representative, Aiden brings to the table his survival skills and his awareness of dealing with First Children and Abyssal Creatures. He has spoken to a First Child before and so will COMMAND the group not to attack anything 'animalistic' until he's determined if it was abyssal or not! (Animal Ken Rolls!) He will also aid in scouting, whether by himself or with a small group of Isles Canines that he brings with him (Military Res: take 100) to protect him and to provide support to the military proceedings of the group.

His Speech to the Group: "Together, we will win this fight. Our piece may be small, but put all the small pieces together and it makes a larger picture. We must not let this cache get into the wrong hands. I trust the blood of Morien, who sacrificed themselves to leave us these last measures of strength to free ourselves with. Tarik, will take the cache. As a Morien, it is his to protect and dispense to those warriors who would stand as Moriens did before. A fight to the death, to the end, to the very last!" (command/leadership to inspire!)
Aiden came to Tarik as soon as he could, with the information of the ballad, knowing that he was a Morien. He came to aid Tarik, believing that as one of the last Moriens, that Tarik had the right to the weapons before many many others. He knows that numerous groups are deploying at a rapid pace to try to get their hands on these weapon caches. Afraid that they'd lose valuable time, Aiden struck a bargin with Tarik. He would proceed to go with him on the expedition, and challenge anyone who would otherwise deny Tarik of his right to the cache. Aiden knows the importance of history, of the echos of it. Tarik's people took their last stand over this cache and as a Grayson, he is determined to see the right people get it - He will EXPRESS that to anyone who says otherwise. In return, he only asks that if a bow were to be found, that he has claim to it, to defend the First Children with it.

As unofficial co-leader/supporter and Grayson representative, Aiden brings to the table his survival skills and his awareness of dealing with First Children and Abyssal Creatures. He has spoken to a First Child before and so will COMMAND the group not to attack anything 'animalistic' until he's determined if it was abyssal or not! (Animal Ken Rolls!) He will also aid in scouting, whether by himself or with a small group of Isles Canines that he brings with him (Military Res: 100) to protect him and to provide support to the military proceedings of the group. His skills with the bow are sufficient enough to help provide a line of defense and will likely provide command or support command to archers.

His Speech to the Group: "Together, we will win this fight. Our piece may be small, but put all the small pieces together and it makes a larger picture. We must not let this cache get into the wrong hands. I trust the blood of Morien, who sacrificed themselves to leave us these last measures of strength to free ourselves with. Tarik, will take the cache. As a Morien, it is his to protect and dispense to those warriors who would stand as Moriens did before. A fight to the death, to the end, to the very last!" (command/leadership to inspire!)

Aiden is also using his social status to help with diplomacy issues that arrise when traversing, ensuring safe passage. (Social Res: 100). Aiden is also ensuring that there's enough supplies, given his travel to the North before, he's a little more accustomed to what needs to be brought along. (Econ Res: 100)

Cassandra will be talking to the Templars and getting together a small group of volunteers to assist her in taking this. She is looking for a group of veterans who can rally around her and are familiar with how to strike down this end. She is not going to order them into combat but will be expending 100 military resources in this action to ensure it succeeds.

Fiachra will be accompanying Tarik on this mission. If he happens to recall anything about the location of the cache, any potential traps, etc, he will be letting his comrades know. (Please see my character's secrets, if they become applicable during this action.)

Shae will use her knowledge of tracking, and her keen senses to help in assisting with locating and scouting out the area. Looking for any sort of information she might be able to find while doing so. Her dog Deagmund will be assisting her with this. If they should come across any animals (or other creatures) Shae will use her skills and knowledge with them to help defuse any possibility of a bad situation happening. In addition, she would be most willing to try and speak with any Abandon they might come across and try to convince them to join with them in stopping Legion and his forces. As well that if they need help or assistance or new homes that the Lodge of Petrichor can help them. And that as a Disciple of Petrichor Shae will do all that she can to help them. If fighting does occur, Shae does have her bow with her and will do all that she can to help and assist her group with her skill set. ((Shae does have a secret that could possibly come into play in this.))

Lou will be using her extensive knowledge of Arvum (see @clue Lou's Travels) to help in the expedition to find the weapons cache at LastLight Hold. She has maps of her time spent in the far north and in Everwinter, and has the skills (Survival 3) necessary to scout ahead and find safe spaces for encampment and any additional food they might need along the way so they do not risk frost exposure. She will also act as an archer in times of danger, and if it should come to it, switch to hand to hand combat when archery is not an option.
Lou will also spend 25,000 silver towards helping to ensure that the party has enough food, drink, and warm weather supplies to help keep them stocked during the expedition.
I mean -- COLD WEATHER SUPPLIES, not warm weather! -- IE: coats/cloaks, boots, warm socks, gloves, blankets -- Thank you!!

Mason is accompanying Lou and the others to the horrific place of ice and snow. He's surely going to freeze to death, but he loves his wife and so he will go. He'll be lending his experience as an explorer and scholar of the occult, assisting where needed and endlessly muttering in Eurusi about how cold it is. (but no one will really be able to hear it under the 10 layers of clothing and scarves anyway)

The Blackram Marquis will be bringing with him 75 infantry troops, and 25 archers from his March's forces, as well as offering his personal expertise as a scout and huntsman to help survey the land and enemy, as well as engage in guerrilla warfare. Forging trails, using his keen eye to locate potential sources for the cache, as well as setting traps to maim and slow any pursuit by the followers of Legion.
When Gaston was in the wild, he heard the name Legion whispered to him in his dreams. Leola surmised this was perhaps due to Sylv'alfar blood, or perhaps something else. Whatever it is, Gaston will be wary and on guard should the demon seek to speak to him in his dreams once more.

While not skilled in much beyond healing, alchemy, and artwork, Jayanthi is going with Tarik and those supporting him to offer her aid as healing. Given her severe lack of combat capabilities she is keeping her head down and keeping out of the line of fire as much as possible while healing people. Though, she does put special effort into assuring members of the High Lord families stay safe.

Valery hasn't left Arx since she arrived and she doesn't really want to, even less back north! but she cannot really say no to Tarik's request of help, he says he needs her...
So she's reluctantly packing her warmest clothes and a bunch of health supplies (adding 100 economic resources) and she gets ready to help with any healing (or alchemy work) needed.
However, if there is any danger, she's going to try to stay as out of sight and out of trouble as possible: people don't call her Mouse in vain...
(As they are travelling North, Valery's secrets may be relevant.)

The group made the long trip northward without incident. They scouted out a map in an ancient settlement, abandoned to the weather (and a bear). Heading even further north, they did find Lastlight Hold - but that's where things went wonky. A basilisk, ancient rock elemental guardians, and traps galore both protected the weapon and ate quite a few of the people looking for it. In the end, the basilisk was chased off - and it was carefully noted where he lived so that it could be avoided in the future - the weapon was carried to safety, and Tarik's ancestral home was destroyed. Hopefully it was worth the sacrifice.