Skip to main content.
Back to Tessa

Past Actions


Action by Cristoph

(Public Action, OOC Date: Feb. 12, 2019, 8:40 a.m.)

On the thirteenth day of the month, at the thirteenth hour, Cristoph gathers a group of family, friends and allies in the gardens of the Laurent Estate. He sits with his companions and lights thirteens candles, with which he'll consign thirteen items of significance to him. He'll explain briefly, how the following ritual is meant to assist in cleansing the poisoned Priumum from Arvum. But that it's only a drop in the bucket, one voice that when combined with many others performing will slowly erode away at something terrible that affects everyone.

Hopefully.

He goes on to say that these sacrifices will represent his personal ideals for the future, that he hopes will affect the Dream in a positive way. The items are an array of things, all deeply personal, some of the significance is probably easy to spot while others are more vague. What's more important than that for the observers are the thirteen ideals, he'd like to see shaped into the Dream:

Courage, to be strong and brave when there is danger.
Honor, to hold it even when it would be easier to not.
Generosity to give freely to those who have little.
Hope, to keep a flame against the darkness.
Faith in the Gods of the Pantheon.
Justice when wrongs are done, to set them right.
Mercy for your enemies, so that you don't become the monsters you fear.
Determination to see through pain and difficulty.
Family, for the joy and solace they can provide.
Loyalty to the things in your life that matter.
Invention, so that we may never grow stagnant.
Love, to nourish your soul.
Humility, so that you don't become mired down in your own importance.

And then the ritual ends and hopefully no one blows up.

Jael is in attendance, still sort of shocked by the fact that not only is magic a thing, but that her brother is doing it. Also she's there to make sure he doesn't get rid of any of HER stuff.

Naka is present, respectful and mostly silent, sitting relaxed without quite actually lounging. The cost to him of the evening is only in attention, which he pays gladly and mindfully.

Kael is most supportive of his liege, and tries to instill the feeling of this on the day of the ritual. During the ritual itself, he walks respectfully, and cautiously. You know, just in case something bad happens.

Tessa attends to witness, entirely comfortable, relaxed and pleased. Adding her own well wishes and energy to the efforts to cleanse the priumum.

Shae will be quietly watching the ceremony, never having seen it performed before and wanting to learn it herself. Being sure to give it her full attention, as she watches it with her keen and perceptive gaze. As well as trying to follow along with the ritual.

Alis is goingto watch, intently. Not too intently, becausee that would be creepy and probably make everyone uncomfortable. But this is a very important ritual! And she must learn it well, to be able to perform the same herself.

Nicia is not entirely unfamiliar with the concept of what they are doing, so her approach to the situation is one of calm and cool relaxation. Yes, she realizes how very, very important this is, but she's also going to follow the ritual that was presented, put everything into it.

On the thirteenth day of the month, at the thirteenth hour, Cristoph convenes friends and family to cleanse the primum. He gathers them at the Laurent Estate, and the gardens are a beautiful and peaceful place to begin. He tells them these sacrifices will represent his personal ideals for the future, that he hopes will affect the Dream in a positive way. And then he begins, explaining each sacrifice - the significance to him, for these offerings are deeply personal. What they represent. The ideals he wants to reinforce in the Dream.

And for a moment, it seems like the Dream itself holds its breath - and then he begins. Courage, he says, to be strong and brave when there is danger. And as the first sacrifice burns, there is a sudden feeling they share as one - that heart-pounding knowledge that something is coming. It's hard to keep going, hard to not draw a sword. But even a glance around the gardens shows nothing imminent or dire.

Honor, to hold it even when it would be easier to not. Generosity. Hope - a flame against the darkness. One by one he lists qualities, those things he holds most dear, most closely.

The flame burns silver - not white but a true silver - is that even possible?

And suddenly they are not in the garden, they are somewhere else. Cristoph is there with them, in ancient armor, wearing the uniform of the Sovereign's Own Royal Guard, and there's the sword of the Lord Commander in his hand.

"No," Lord Commander - Cristoph? - whoever he was, he looks like Cristoph does now, of a certainty. "We're not doing that. We're going to push them back and out. We'll cut them down to a man, because there's no room in the Compact for the Pack of the Slaver."

"What about the ones who haven't fallen?" The Nox'alfar woman next to him stares at him with one eyebrow raised. On her armor - which matches his - the insignia of the First Captain.

"Seal 'em up, on the Queen's orders," he says grimly. "I don't like it, but maybe if they sleep long enough they'll forget this war, or we'll be better positioned to deal with their disagreements. But we can't just leave 'em loose or all of humanity will fall."

"For the Queen then," she returns, though it's clear she's not comfortable with the orders given - she's also not contradicting them.

There is a sense of purpose there, and in that moment, all the qualities that Cristoph values so highly - courage and honor, hope and faith and justice, mercy and determination. Family, for now as the Queen's Own surrounds them, they all feel that sense of camaraderie, that family of shield and sword. Loyalty. Invention - they are doing something new here, and they are witnessing the birth of a unified Arvum.

And then the vision fades, and so do the flames, and the rite is complete. It leaves with them a sense of purpose. A taste of battle. A rush of love and pride and certainty, even as they slowly disperse to consider their own rites, and their own mundane duties.

Action by Kaldur(RIP) for Rebuilding Redreef

(Public Action, OOC Date: Dec. 27, 2018, 7:07 p.m.)

Some time ago the idea of improving County Pearlspire's infrastructure was seeded. The idea began as a military effort, improving roads to improve troop movements. Which would improve trade. And like the bit of grit that eventually becomes a pearl, the idea has grown and taken shape. And grown some more. Inspired by Lord Michael Bisland, the success of the Empyrean trade route, and encouraged by Marquessa Deepwood, Lord Kaldur has begun shepherding a massive infrastructure project - an overland analog to the Empyrean Route that will set a series of trade roads through Grayson's principalities and farther. /From Stormwall to Ostria and beyond!/ says young Kaldur, with emphasis on 'and beyond.'

When the planning is done and construction begins in earnest, Lord Kaldur is a man who prefers to lead from the front when he can. In County Pearlspire he will work tirelessly alongside the men and women (and horses!) of the Seliki Engineering Corps as they plan and execute the work laid before them. He is a steadying presence with encouragement and focus at setbacks and ready with praise for work well done.

(OOC: Recommended support is 100-200 resources for Baronies and Counties, 200-500 resources for Marches and Duchies; but any and all support is welcome)

As work proceeds all over the Compact, who knows what will be discovered!!

Lady Peri Seliki has a strong relationship with the prominent traders that already flock to Pearlspire's shores and has reached out to those that she tipped off previously to some lucrative opportunities on lumber. She gathers information from them on where the best routes would benefit from roads to add to her brother's efforts and arranges for them to get the word out to others, both to fulfill the gap in transporting materials to the workers and in preparation for the new network.

Considering that some adult supervision will be required, Kalani would be happy to go along and serve as a stand-in for said-adults. Chiefly, if anyone is going to build anything, someone is bound to get hurt in the process. It's a natural outcome of people + tools = broken body parts.


Samantha is wholeheartedly invested in this notion, especially with Old Oak (presumably) being one of the stop points on the road. She'll invest resources into its creation, and encourage the hiring of the March's population for all levels of its creation. She will also look into facilitating the formation of security for the road, and aid in the diplomactic and economic efforts surrounded projecting its cost to create and projection of its maintenance.

As a purveyor of stone, particularly granite and marble, Grazia is going to have stone shipped to the Selikis for Pearlspine. Some of the stone will be used for the very roads it is to be transferred along, but the bulk of it will be sailed along the coast to the actual port city to be used to build the harbor. This is an important trading endeavor, and Grazia expects that due to the long-term nature of the project that it will offer a nice economic boost for her quarries.

Aviaron's Peak rests atop a MOUNTAIN, which means its architects and workers have experience working in... the MOUNTAINS. So Rhea will consult with her stewards to put together a crew of advisors and workers to help with Kaldur's project, lending them valuable experience. Aviaron's Peak will also provide any necessary metal for the project at a discount.

As stewards and protectors on the roads of Arvum, and as followers of Gild who favors trade, civilization and hospitality, the Knights of Solace lend their aid to the project with the promise that it will feature a few Solace waystations and shrines for pilgrimage. Thena offers the Solace soldiers stationed near the proposed route for protection and manpower. She also sends resources and silver for the project. Once complete, the route will be added to the Knights of Solace regular coverage.

Ann believes in Kaldur's efforts for a trade route and signs Stormwall up, understanding that he needs support in many ways to see success in the long run.
*She puts her economic mind to use, saving Kaldur where she can and maximizing profits.
*Pours over paperwork with him to make sure no one is pulling a fast one on him.
*Assigns Crovane's reserves to patrol the route inside Crovane lands.
*Uses her Inquisitorial contacts to make sure no one is sharing the details of the road to those outside of the Compact for their own benefit.

Michael Bisland rounds up maps and engineers who know how to READ said maps to help a vassal in need. Or in want. Since Kaldur doesn't /need/ these roads but he sure does love to talk about it. So much. Just constantly. Leave me alone, I helped!

Grady is following Samantha's lead here, helping smooth the way for increased security and infrastructure between Pearlspire and Old Oak, ideally helping both domains grow stronger and more secure. He talks to people, he negotiates, he encourages the soldiers, and he keeps a careful eye out for any rising arguments, moving to help quell those as swiftly as possible.

Gabriel Bisland is encouraged by the younger generation's drive to see the Compact reach new heights. He adds the weight of the mighty House Bisland to the project. Not only to fund the improvement (or new construction of) roads in Pridehall, but so that the project over all might avoid the danger of dipping into the red.

Giulio will assist in helping those that wish it in building a uniform code / set of agreements to make the best money they can on this.

Stonewood is no stranger to road building, having recently refurbished the road to Pridehall that helped put them on the map. What's not on the map, however, is a great way to cross the river at Stonehearth. So in coordination with this network of roads, Malesh will oversee the creation of a bridge or ferry (whichever is more practical/profitable) crossing the Gray River not far from the docks at Stonehearth.

Recognizing the opportunities for trade and also for his house, Fecundo is lending his diplomatic skills to getting the project moving, working through any of the lands where the road is planned to go. It also doesn't hurt that he'll be able to point to the quality of output from the Gemecitta stone.

Etienne has a vested interest in the pursuit of the expansion of civilization, trade, commerce, and the cause of safe journeys. All of which are accomplished by a well funded and functional transportation system. Etienne will be contributing silver generously provided by the Faith as well as speaking well of the endeavor whenever possible to those that need help convincing. Etienne would indicates the funds are for the builders, and those that support them, soldiers, cooks, and the like. Etienne would also be on hand for cutting any ribbons with hilariously large scissors.

Eddard uses all of his wiles and charm to help speed along permits and coax constructions crews to take on the needed jobs. If Duskshire ends up on the new set of roads, thats not so bad, eh?

Lord Bedivere Whitehawk will be acting on behalf of his dear newphew (Baron Silas Whitehawk) to lead forth Whitehawk soldiers to help out on the road project for Lord Kaldur Seliki. Bedivere himself will be out there as a managerial force to help out every day.
He seeks the help of huntsmen and cartographers in the area to help map the road around mountainous and hilly terrain to connect agricultural communities.
Since gravel and paving is time-consuming and expensive, wood is used in these instances to limit excessive sliding on the steeper side of a hill.
Whitehawk soldiers are deployed to help with security and digging where soil is already worn away, close to the bedrock, so muck will be less of a concern.

While the Volkov Woods is one of the newer areas of the map, and that they may not come anywhere near the proposed current trade route - Ruslan is hopeful that someday, when the trade route starts to create the terciary routes, that the Volkov Woods would be part of this future. As such, he has created a small patrol of 150 troops to be sent to provide security and protection for the crews along the route.

Lady Rey Laveer, as Voice of Laveer and a Mercy has decided that roads are more than needed to connect trade routes, but as a side not would be good for movement of healers to farther reaches of Arx. And has offered her House's support as well as her personal support to the Roads Project.

Given the Twainfort's traditional seat as a trading hub due to its control of the fork of the Mother in the Daughter and Son Rivers, it's simply good sense to see that more and more overland routes from far-flung, land-locked Houses can reach Riven's ports and speed the passage of their goods along its way. Mia will work with a number of her advisors, particularly those most familiar with the landscape and locations throughout her County, and those recently joined Prodigals from surrounding areas of the Gray Forest to find the appropriate blend of transversible but also defensible routes through the woodlands.

In her role as minister of upkeep to Inverno, Mirella will be working on behalf of the house to aid Lord Kaldur's project. Alongside advisors from house Inverno she'll be investigating the safest and most convenient routes for roads to the island city of Caina and any surrounding settlements, as well as figuring out required costs prior to these roads being built. She'll share this research with the Seliki Engineering Corps and assist them in any way that's helpful and beneficial to Inverno and Seliki. She'll also be donating 100 economic resources to the project, representing Inverno's ministry of income rising to the task to provide funds.

Though their home is an out-of-the-way island, the Truesworn are often keen to participate in the broader life of the Compact. A grand project to improve the infrastructure of the coastal trade routes evidently meets with the Truespeaker's approval. Sudara duly brings to bear all the Setarcan know-how and book-learning she can muster, in guiding her people through work to develop Esterhold's internal structure and develop its external trade.

Tenebrae, a warrior above all things, will help in this endeavor by both allocating and commanding soldiers to protect the works, as well as using soldiers as workers on the Isle of Esterhold. They will be learning from the engineers as much as possible, while also ensuring no resources go missing, and protecting lives. This protection also applies to guarding the sea lanes to ensure the transport of resources, skilled craftsmen, and the money to pay them.

The Marquessa of Nilanza is happy to supply as much as we can of the materials and labor required for the stretch of road to be built across the march, if the engineers to see it through can be provided by other means. Then we, House Malespero, can contribute both economic and social resources to the effort, and to all upkeep.

Belladonna has received an invitation to take part on Kaldur's new efforts to build a more cohesive network of roads for commerce. She will be seizing that opportunity and trying to convince other lords, traders, merchants, crafters, etc, to join in with some of their own resources, thus investing much of her Social pull into this. She wants to make Setarco, the whole island, a place of culture and wealth. She will know places to avoid and where the roads should go through.

Lord Sebastian Pravus will be visiting Setarco during January of 1010 as part of some other work. While there, he will talk with local contacts to get an understanding of the breadth and scope of work needed to build roads on the island, as well as the best ideas for placement to assist the engineering corp. Additionally, he will assist the project by spruiking the benefits of a well-built trade road far and wide with his many contacts in Arx and especially within the Pravus lands to drum up additional support and interest in the project and its potential benefits to the local economy.

Following her sister's lead, Celeste is offering her expertise in terms of patrol schedules, strategic importance to areas, most likely to be ambushed here... that kind of thing. She'll further take effort to extol the virtues of this project to important and influential figures in Arx and Setarco.

Mikani helps Kaldur understand the unique location that is Redreef. She gathers funds and encourages the infrastructure project through out her Barony. Mikani addes in economic resources to help with the building of the roads and other paths knowing that anything can be useful.

Baroness Skye Blackshore is a founder of the Empyrean Trade Route. She provides all the mappings where the ships will stop along the way, providing recommendations for fortifications so that goods can be transfered from the ships to the land. Then she will using her mapping skills and knowledge of war to figure out potential ambush points and provide that to people who are going to managing security of this route. She will also use her economic skills to assist Duchess Ann with negotiating better building rates, using her woodworking and infrastructure talents to make sure they get the necessary supplies for building without spending to much.

Dycard is going to help out with the persuading of people that this is a good idea and one that should be supported. After all, roads help farmers get their produce to market as well as letting military forces travel much faster, and that has to be to everyone's benefit come tax-time, right?

Tyde lands are connected both by more traditional roads on Tyde Isle, but more often by more watery roads. Increased trade is good by land, but with goods arriving all the time and boats being a bit more infrequent but with larger cargo capacity than a cart, it is important that there are places to store the goods and efficient places to load and offload. As part of Kaldur's efforts, and to connect this large Grayson road network to the Empyrean and the Isles, Tyde makes land and resource available for the construction of proper warehousing and expanded stone piers to allow for efficient offloading, and offer this same expertise to help build them on the Grayson shores.

Mirk had planned something similar himself, so there's no hesitation when he's offered the chance to connect Whitehold and Cascade Springs to this planned network of roads. As the Minister of Coin for the Halfshavs, he brings some of his House's resources to the table: chiefly stone for the main roads, but also access to scouts with experience finding routes through the mountains. He acts mostly as a diplomat and negotiator, working with others to see to it that those resources are used where they'd be most effective.

Magnus will participate by guiding and assisting in the direction and protection of the roads approach to the Bonespire and surrounding winter wasteland. Utilizing his tactical and martial aptitude he will make himself available to personally advise on any potential known threats or Shav'arvani bands in the area's which they pass through as well as coordinate the protection of all participants with other collaborative members of the team, to include the usage of a detachment of assigned Bone Warden's.

With the building and improving of roads into the far reaches of the Compact, some things might be discovered-- or rediscovered that are best left alone or need a Shaman's expertise to navigate. Volcica will be lending all of her skills to this effort, making sure the spirits remain content in Stahlben's lands and as far out as she can help.

House Ravenseye will happily do their part to be included in a road project to try and make their remote area a little more accessible. Cadern will be sending out missives to Ravenseye and some of their neighbors to avoid any ruffled feathers and ensure things get handled amenably for the usually isolated northerners.

As Voice of Steelhart, Col will invite the trade road to Highhill and provide some military support and strategy as needed to ensure everything is kept safe.

Believing this to be a good endeavor for his house (roads are great for horses), Count Philippe signs up for the project. Alongside his officials, they lay the foundation for dirt paths, making sure to disturb as little as possible of their natural resources by routing the road system through ground that has already been used. Philippe is adamant about raising ranger stations for the Knights of Solace on these roads.

The Rivenshari know other roads, those of the water ways that move through the lands. Which is not a bad thing, they can use that knowledge to help intergrate the two road ways together as well as the roads that will run through Riva. Eshra puts her best minds to this, with the Knights of Solace already having a barracks in Riva and the trade routes that have already been established.

Sasha is gather up 500 economic writs, 500 social writs, and 500 military writs for the roads coming through Giant's Reach. She is also offering to aid with the spreading of the good word of the trade route.

As Marquis of one of the more remote holdings, Gaston is thrilled at the prospect of expanding the Roads and making Cloudspine more accessible. Aside from lending Blackram's political support for the effort, Gaston will also dedicate silver, and military resources to help protect the engineers as they work through expanding into the wilder parts of Arvum.

Cullen will work with his brother-in-law, Lord Alessandro, to make sure that the section of the road that will link Greenhaven to the network (by running along the south bank of the river and establishing a ferry system just west of the fork, ideally with the aid of Rivenshari river captain expertise) will be well-defended during its construction. He will take personal command of a troop of light cavalry and archers. He will also inform any other soldiers, including the engineers, where the safest - and most dangerous - places in the area lie, and how best to fight in the region.

As Minister of Upkeep for Greenmarch, Alessandro is eager to collaborate on a project such as Lord Kaldur has put forth. He will work with the Seliki engineering corps, as well as all other engineers who are assisting, to devise the best route through Greenmarch lands for the roads, perhaps partly running near the river as suggested by his brother-in-law, Lord Cullen, for easier trade with those houses such as Rivenshari and others who are at the forefront of maritime trade. He will also assist with bookkeeping, allocations of funds if necessary, and various economic portions of the endeavor, should it be needed.

The Voice of House Lyonesse takes a personal hand in the great roadworks project, enthusiastic for the potential of growth it can bring to Lyonesse lands and its people. Lady Jenessa temporarily returns to Lyon's Redoubt to assist, providing insight into the geography of the area as well as the best routes for travel. Not only does she oversee the exchange of lumber for proper stones for the road surface, she also plots out the route itself with the Seliki engineers and Lord Kaldur. Furthermore, the Lyonesse offers use of what sailworthy ships they possess to expedite the transport of building materials up and down the river to the surrounding holdings of those involved. Not only is time spent and investments made, but Jenessa further encourages the locals of Lyon's Redoubt to make the experience a memorable one for the visiting engineers and Lord Kaldur himself, throwing a modest but personal banquet for the guests of House Lyonesse and all the workers who put in time and labor.

Reigna had been planning on building roads throughout Oakhaven to stimulate trade and facilitate troop movements throughout the March. Kaldur's plans dovetail perfectly into this plan, and she shifts her focus from just Oakhaven to the surrounding areas as well. She will be contributing resources from wood and stone, to engineers and laborers to help with the construction.

Olivia will draft a plan for House Ashford's particiaption, along with providing some necessary material support. Given her area of expertise, she will prioritize roads in Ashford territory to provide good access to typical regions of agricultural surplus so that these products can be moved to market more quickly without risk of spoilage.

Lilia Telmar offers maps and recommendations for routes through the Temarch, with particular diligence paid to their placement in respect to pre-existing towns and trading routes. She's trying to find that sweet spot between maximum efficiency in road construction and minimum disruption to the people of the land, who might like to use the roads but who don't want to give up their lands. She's tagged a particular river crossing for the establishment of a new bridge, and indicated that it is likely to become the site of a thriving inn catering to travelers.

In an effort to bring more interesting people to Acorn Hill, and support the travel development plan, Tessa is personally funding the construction of an inn in the town of Acorn Hill, with stables enough for larger groups of merchants, mercenaries and travellers that may be passing through. The Golden Dame, as the inn is called, also keeps a very comfortable room always open and free of charge to any musicians or entertainers that are willing to perform for their supper so to speak. The HOPE is that this will make the stays for every one more pleasent.

Kritr will put people working towards a road in the land he controls to link it with the rest of the road system and accept whatever help of engineers is offered.

House Grayson will be taking advantage of the economy of scale of the overall effort to acquire the supplies to improve the existing roads surrounding Bastion and Arx at favorable rates, with an eye to planning linkages for future expansion to the ducal territories of the Crownlands.

Saikland Greens is a small area but a link and a junction along the path between areas to the north and Iasu to the west and Ostria to the south should the route extend that far. The route, if it succeeds, is an opportunity for networking with other houses and fealities, for enhanced trade opportunities. The mappers, guards and engineers provided by Lord Kaldur to begin the initial planning and feasibility of the route are welcomed and she accompanies them during one of her trips to Saikland to make sure they find places that do not disturb the farming and vineyard, existing businesses, have resting points with water, camping areas, spots near villages and military posts for protection and provisions. They plan out areas to avoid such as difficult stream fords, the small bog to the south that moving inland a bit can circle. Lucita adds some of her military forces to the group as they look over the areas to the south and north and around the perimeter of Saikland, careful not to intrude into Fidante Holdings but to see the locations and condition of any existing routes and trails, help secure the areas within and adjacent to Saikland and the number and location of any abandoned groups along the way. Her charm and propaganda skills can sooth the way and help persuade some to join the compact rather than resist and prey upon the merchants using such a trade route. Once areas are secured, she will assess to see if improvements to her docks becomes necessary.

Sabella is well aware of the issues that might come up with this road and so she is ready to be on hand to talk it up to anyone and everyone that wants to listen. And even those that don't want to listen, painting a picture for people of the Compact of safe, faster travel and trade, and trying to pitch it to the Shavs that instead of having Compact people traipsing their way everywhere through their lands this will keep them all in one place and hey, they can set up stalls to sell them products along the way and everybody wins! Yay roads!

Tikva thinks this is a terrible idea. She has been repeatedly insistent that it is a terrible idea whenever it has come up. However, a number of her vassals are insisting on involving themselves in it anyway, and despite her best efforts to persuade him and others otherwise, the help of House Grayson has been sought. It is not in her to refuse what aid she can offer in order to defray some of the hazards that she perceives in creating a massive overland trade route through lands that are not held by the Compact. She does what she can to ensure that any workers are actively protected by soldiery, that there are relay stations set up along the route that she believes to be an ultimately doomed project so that messages and emergency cries for help when the raiding parties come can help protect them. Tikva does not anticipate that her efforts will be able to prevent anything from ending in disaster, loss of life and potential deep economic distress for those houses embarking on an ill-advised venture, but at least if she does something to try to stave off some of the worst, maybe she can mitigate the damage to people who insist on failing to follow her good advice.

Niklas will mostly make jokes about how they should extend the road to Stormward. Like, hey guys, why can't we do a road to Stormward? This is a massive undertaking, but you know what would really make you guys legends? Uh. A road to Stormward. Really, he'll keep doing it until people are annoyed with him. But only the people who are actually working on the project. For everyone else the celebrity prince will turn on the megawatt smile and gladhand like the white hot grease fire of charm and charisma he happens to be. He's no good with a sword, he doesn't run his own domain and he doesn't have an army to offer, but what he does have are contacts who can help to make sure the money gets to where it needs to be and parts more easily from those who may be reluctant to turn it over. Call it monetary logistics. You don't need to know what you're moving, you just need to move it.

As Minsiter of Infrastructure for the Crown, Jaenelle understands the captial city is certainly a hub of activity. Arx will continue to assist where needed, making sure the roads leading to and from Arx are kept safe to the traders as well as making sure the steets themselves are kept free from holes, cracks, or anything that might make travel harder. Jaenelle's focus will be the roads directly around Arx.

Jennyva has been given permission from Duke Malcolm to sign Graypeak up for this project and contribute writs, time, whatever Kaldur may need. Her expertise is in negotiations and marketing and she ensures that the merchants know to use these new roads to their advantages.

As a capable steward and Voice for Blackram, Teagan has stepped up to oversee her family's participation in this expansive project. As remote as the Cloudspine is, such a road will be greatly beneficial. She will gladly see to aiding in what ways she can beyond providing what Blackram will for the connection of their holdings to the road: primarily with her economic skills.

Sir Andry Bayweather seems more then interested in the idea of helping connect the compact into a more unified whole and is helping arrange patrols with the Knights of Solace as well putting in work to arrange funding for any sections which otherwise seem to be neglected

Seymour believes an effort like this can only further enhance the trade network between fealties, to the benefits of trade at all levels. Seymour is ensuring that there are ample resources to ensure the holdings in Stormwall and Ashford he is responsible for can be a part of this, and to establish new trade posts for Oak Mercantile where the need for additional trade along the new route may exist.

The Great Road is easily one of the most ambitious projects launched in recent years in the Compact, though the scope is so vast and the current state of travel in the Compact is so dangerous that it verges on quixotic. Still, the bold ambition is embraced by scores of notables in the Compact, and ambitious or no, they get to work with the massive project.

There are numerous challenges. First and foremost, the traditional respect for the autonomy of every domain holder. The Compact has always had paths, or even rough mud roads between major thoroughfares, and the Knights of Solace have long patrolled many of the most popular, but the proposed brand new road attracts notice of every domain holder that they would pass through, and this is hundreds of them. The majority welcome the increase in trade... provided a) it doesn't stir up an Abandoned response and b) that they aren't responsible for patrolling it with their own funds. That is relatively little help, and they are happy to profit from it, if it is at no cost to them. A smaller number enthusiastically welcome it, and are EAGER for an Abandoned response, and are actively looking forward to doing battle with their hated enemies. Particularly in the Oathlands, there's talk about 'cleansing their lands for good and all', which goes well outside the bounds of a friendly trade agreement, and is more than a little worrisome. Some of the talk goes well past a little worrisome, in fact. And a very few outright refuse to have any new road built on their land, despite all reasoning, pleading, threats, forcing the road to be built entirely around some random baronies and counties that simply do not wish to risk any sort of conflict with Abandoned or increase the flow of riff-raff through their borders.

But with initial agreements signed up, then comes construction. This is thousands upon thousands upon thousands of miles of road to build a road that unites the different domains on somethnig more than dirt, often overgrown, hunting paths. The sheer engineering this takes in laying down the stones and creating the waystations will stand as one of the most remarkable marvels done in the Compact in centuries. Much of the land goes through Abandoned controlled territory, even if it is ostensibly owned by the Compact, but the amount of forces brought make most of the Abandoned steer clear aside from the odd skirmish here and there as the road is being built with overwhelming force. But the key words are 'as the road is being built'.

The good news is that trade spikes up immediately, and many of the traders in the Compact are absolutely thrilled to have better overland paths in order to move their goods when rivers are inaccessible or impractical. It's a boon many of the domains, and the economic consequences should be strong, in the long term. The bad news is that there simply are not anywhere near enough Knights of Solace in the Compact to patrol thousands of miles of road. Certainly they do what they can, but the raids start immediately, and in great force, and the losses from the Knights of Solace start to mount, even as caravans start to hire sellswords and travel in greater numbers for protection. Which in turn, has prompted stronger raids. Much stronger.

The Great Road is an economic success, overall, despite the raids. And fame comes with such a large, daring project. But the social and political consequences are another matter all together, and those will be forthcoming.

Action by Duarte

(Public Action, OOC Date: Oct. 22, 2018, 8:19 a.m.)

Duarte is growing and establishing the spy network for Fealty Volitant across Arx. He is acquiring paid informants such as courtiers and house staffs as well as orphans and sell swords in the boroughs. He is contracting well vetted "professionals" as insurance policies. He is more than generous in his monetary exchange for information, but his trust and his financial backing comes with trust and a heavy price to pay for "loose lips". It's an undertaking for sure consisting of money and other economic favors, social pull and muscle. But mostly money and muscle. He is seeking to have his agents in every ward. Eyes and ears everywhere. With a steady stream of intel funneling into the Vault, to be categorized and filed. And of course he wants his operation well protected.

Tessa comes across as silly and vapid, and that's useful in it's own way, she gets away with pouring people too many drinks, and asking questions other people wouldn't because she puts a giggle on the end of them. She also is working on adding to the network, a coterie of maids, servers, and stable hands, the sorts of people who are, like lovely Tessa, often overlooked when important people speak around them. They have know knowledge of where this information goes, just that they get coins, or nice cloths, or jewelry for passing on information to the Moore lady, but she does document who said tid bits come from for the files in the Vault... after all, one day the may need leverage and 'well I can prove you've been spying on your liege for the last year' is useful if that's the case.

Joscelin is at the hub of all Crafters Guild information, as all issues and complaints and applications of patronage and gossip and well, anything that happens in the Guild, is there available at her fingertips, she simply has to ask the right people the right questions, and she'll tap into a never-ending font of information. Apprentices as unassuming as servants know they can speak to her without fear of their Masters, journeymen and Crafters coming into their own know that the Guildmaster will ever have an ear for them. This is common knowledge to any Crafter in the Guild: the Guildmaster serves. But on the flipside, Joscelin uses what she knows to collect information, effectively using the eyes and ears of every member of her Guild to garner insight and information and gossip. Who's buying what? Why are they buying it? A gift for someone? Who's the gift for? A secret lover? A scandalous child from the union of an affair? A secret ally? Cheaply made items disguised as high-end merchandise as a subtle insult to a superior? All of this, and more, is at Joscelin's disposable, and while she would never use this power maliciously, she would use it to keep her people safe, funneling what's important to Duarte and mindful of what should stay secret and what can be used to further the endeavors of the Fealty.

It takes some time, and it's not easy. But gradually they make contacts - merchant contacts. Military contacts. Economic contacts. There's a lot of information here and it's nigh on impossible to sift through all of it by hand, but there's definitely information that starts to come in. Do they have eyes and ears everywhere? No. But do they have eyes and ears? Absolutely.

Now it becomes a matter of figuring out what information is useful and what information is not. But with a group this large there's bound to be something of note.

Action by Silas for The Lodge of Petrichor

(Public Action, OOC Date: Sept. 30, 2018, 5:35 p.m.)

Roughly one third (3000 men) of the Iron Guard will be deployed to defend the Lodge proper and the Watchtower. Scouts will be assigned to the Watchtower under the command of Lieutenant Calaudrin while the rest will defend the Lodge under Silas's command. Two ballistae will be placed at the Lodge, the Watchtower, the Burrows, and Unicorn Pasture and they will be operated by the Iron Guard and House Seliki's engineers (see Kaldur's action), deployed with the intent to use them on the gargantuans once the Inquisition's rituals have helped weaken them. The Iron Guard deploy four ballistae, the Crimson Blades deploy three, and House Deepwood has donated one to the effort.

Additionally, the Shield of Morien will presumably be deployed at the Lodge, though the details will likely be in the Inquisition's action. Whether they fuel it with souls or plants, Silas doesn't care!

Prior to battle, the soldiers will dig ditches and trenches that supplement natural features of the terrain. They gather tree trunks and branches (preferably from trees already fallen), sharpen the ends, and lodge them in said trenches as simple 'traps'.

Archers will be placed on the platforms Skye and her forces will build, shooting incoming threats. Cavalry will be in the front in order to make full use of their mobility, while Infantry will be further back in shieldwall formation. They will be more focused on defense than offense, letting the enemy forces come to them, since protecting the Lodge itself is absolutely paramount.

When the gargantuans reveal themselves, and if they come within 100 yards of the Lodge, they will be assaulted by the ballista regardless of the effectiveness of the rituals. They will use handmade ballista bolts with rope (300 ft long) stringed to the end, aimed at appendages and limbs with the intention of ensnaring them more than outright harming them. If successful, the bolts will be replaced with stone shot for maximum damage output.

Other present commanders include:
- Sparte (Cavalry)
- Austen (Pike)

Other present factions include:
- The Lodge forces
- Knights of Solace
- Physicians
- Various Grayson forces

((OOC: I may have sent an invitation for you to join knowing you will be elsewhere, simply to let you know what we're doing. If you're meant to be at the Watchtower or with another faction, don't worry! No need to assist here.))

As the commander on location at the Lodge, Sparte will be working to maintain the morale of those men and women assigned with him. He will hold regular interforce drills for those not on patrol, to help ensure the guard is ready to work together with those assigned with him.

Painfully aware his tactical prowess is not a strength as a commander, Sparte will be folding the military tactics that the Iron Cavalry employ into those of the Lodge's Stag Riders.

Nebulosa waits as part of the defense, ready to deploy her sword and her courage in service of the Lodge's preservation.

Ever since Austen was put in charge of the Iron Guard's pike regiment he has been training, drilling his troops, preparing for war. The Pike will hold back with the rest of the infantry, allowing enemies to come to them. The 500 pikemen will be put into 5 pike squares of a hundred men each, joined up to form a full battle line. Austen, unless otherwise commanded, will be in the centre square, leading by example.

As (just bearly!) a full-fledged member of the Iron Guard, Riagnon will be uh... doing... that. Iron Guarding, that is! He'll also make sure snacks are well stocked. No big deal but that's sort of his unofficial official duty -that he decided without permission.

Tessa's seen unicorns before and feels it's a mission given to her by Petrichor to protect these and other creatures like them! As such she (and the Moore cavalry) are here with the iron guard cavalry to defend the unicorns and any other of Petrichor's creatures from anything that will dare harm them.

Baroness Skye Blackshore, Thrax Minister of Infrastructure, is going to assist the Iron Guard with preparing for the battle by setting fortifications like archery platforms for the trees that will be minimally invasive to remove. Shudders on the windows (OOC Note: like storm shutters for hurricanes that can be easily removed after the event and slits that can be manipulated so the archers can shoot out.)

Gargantuans at the Lodge? No problem, right? Well. Actually problem, because it was a painful battle indeed. Over six hundred dead, all told - and only thanks to the Faith's trebuchets and some excellent use of information gleaned from accounts of battles in Queen Alarice's time. Many brave souls perished - but the Lodge still stands.