Skip to main content.
Back to actions

Action Id: 2651 Crisis: Participants: Jyri(RIP), Thesarin, Calaudrin, Harper, Perronne and Sable
Status: Resolved Submitted: Sept. 23, 2018, 2:17 a.m. Public: True GM: Puffin

Economic Resources: 250
Military Resources: 200
Social Resources: 100
Action Points: 100

Action by Jyri(RIP)

A team of survivalists will build traps and oversee the building of traps around the Lodge to aid in its defense. Traps will be built in choke points/most likely places for sneak attacks/attacks by human or animal forces - with Calaudrin having made a map of where they're best placed for defense. In particular Jyri looks to protect the flowers of the Lodge, but also the Unicorns, but no stone should be left unturned in order to build smart traps to injure/stop enemies.

Silas has given Jyri command of unit 1291 (army 327), which will serve as scouts and focus on any enemies coming in towards the traps or getting past them. Their job isn't to fight hand to hand but to pull back should that happen - and keep ranged.

Additionally, during any attacks, the team will stay on and fight (those that want to) or trigger traps, pull wounded out of traps if it is deemed safe and generally just be there to help.


Action by Perronne

Perronne makes traps! She's talked with Jyri about using the handy-dandy map that Cal provides and using it to be sneaky. She proposes (and can help construct) a multi-layered wall of traps. Outer layer has lethal, hidden traps. Next layer has mostly dud traps, with the occasional real one to ensure that anyone trying to make it through the trapfield has to slow down and check /every single trap/ for whether it's a dud or going to take off their head. Last, innermost layer has all lethal traps again, for when they start getting exasperated and decide to just plow ahead. She also suggests that the density and lethality of the traps be used to funnel and guide invaders towards those places where defenders will be most ready for them.


Action by Calaudrin

Calaudrin is going to be hunkered down in the watchtower for a significant portion of this whole thing, probably. So while he's there, he spends what free time he has writing up a slim instruction manual on where to place and where NOT to place the traps. Because it would be sad and unfortunate if they snared one of their allies. :(

The instruction manual is pretty straight forward and comes with illustrations, maps and arrows on where are good places to do things. There's also a cartoon of a cat with an eye patch named One Eyed Jack. He provides comical narration.


Action by Thesarin

Thesarin will be assisting in the laying of traps along the ways leading to the Lodge. Ditches, pits, snares, spikes, blinds and redoubts. With half his life lived in the forests, as a hunter and a warlord both, he'll be working with Calaudrin to set the maps, shaping the terrain to the defenders' advantage, and laying some unpleasant surprises for the Horned God's forces.


Action by Harper

Harper will be assisting by documenting the traps. She will check, double check, and triple check the locations reported to them to make sure that no traps go undocumented on the maps they are keeping of the area. In order to help keep their allies out of the traps, she will make absolutely certain that Calaudrin's plan for the traps is followed and make sure the information is up to date and gets into the right hands. Since she is stationed at the tower with Calaudrin, she will continually track the progress of those setting the traps and update Calaudrin and their allies on any possible changes to the plan. Oh, and she will also add a sketch of a very cranky looking old goat on the drawing from Uncle Cal, with the name under it of 'Old Carl.'


Action by Sable

Sable is an experienced hunter, and so she's familiar with setting up traps, including traps for people and not animals. She'll help plan the traps out, make suggestions where she can, and do some of the grunt work if necessary. If she is shown the sketches, she will purse her lips and shake her head without saying anything.


Result

Under the direction of Jyri, a small group go into the Gray Forest with the intent of laying traps. Not focused on gargantuans - that's really too big a problem to handle with such devices - these are focused on cultists and slowing anyone who attempts to come from the Gray Forest to the Lodge. They work quietly, secretly, their efforts not really known among the Compact at large.

With Perronne's suggestion, they make layer after layer of defense. Sable quietly helps with her expertise in trapping. Thesarin adds his forestry knowledge and his experience from a life spent in the forests proper. Jyri keeps a weather eye and directs the work. And Calaudrin helps from his vantage point at the Watchtower - and Harper makes sure to document exactly where the traps are to avoid future Compact tragedies.

With their work done, all they have left to do is wait - and hope.