Propriety in Arx is a measure of whether a character conflicts or adheres to the societal norms expected of them by all of Arvani society, in ways that change how they are viewed. This could be appealing to societal biases and being viewed more positively than they otherwise would, or being viewed more negatively because they grow to represent aspects of Arvani culture that are condemned. Propriety modifiers are percentage modifiers on the fame value a character has, so a character with positive propriety finds their fame amplified, while a character with negative propriety finds their fame reduced. This does mean that the more famous a character is, the more benefit or penalty they receive by adhering to or conflicting with thematic social mores. Propriety mods are only reflective of near universal social mores, and regional specific principles are not included, and will be reflected in the respect scores from those great houses. Some regional principles will conflict with the rest of Arvani standards of propriety.
If a propriety mod would be appropriate to a character, it can be +requested with a justification, if it is reflective of current or past RP and is not in dispute whether it happened, such as a white journal or public statement that represents a societal stance that's listed. Characters wishing to overturn propriety mods can pursue @actions such as social campaigns to try to reverse public opinion.
This list will be added to and amended over time:
Prodigal -30: Being a fresh prodigal from a family that recently bent the knee acquires immense societal distrust. Most of the Compact thinks of Abandoned as murderers, thieves, and rebellious subjects, and a prodigal is at best viewed with distrust. Worse, since Abandoned are not ethnically distinct from the Compact, they have a reputation as spies or a fifth column seeking to undermine the Compact (with extremely little evidence of this ever happening), but paradoxically prodigals that cling to identifiable cultural heritage such as commonly speaking the pidgin language they used to hide their communication from the Compact, ritual tattoos, scarification, and shamanism tend to be far more distrusted as easily identifiable former Abandoned. This is seen as a prodigal who refuses to culturally acclimate.
-Removing: Public actions renouncing Abandoned heritage, and heavily skewing towards more common Compact mores. Leaning heavily into the Faith of the Pantheon, willingly fighting other Abandoned (even though most Abandoned tribes despise one another), renouncing shamanism if their tribe was shamanistic, avoiding very rustic dress, covering tattoos, etc.
Acclimated Prodigal -15: This is a prodigal that's demonstrated a pronounced respect for institutions of the Compact, or is being given a pass because they have shown themselves to be loyal and trustworthy. Pretty much this usually means that they aren't attempting to be an outsider, and while people remember that they are a prodigal, they aren't like Those Other Prodigals. Bigots who hate Abandoned tend to appoint to examples of acclimation this way.
-Removing: To go from Acclimated Prodigal to a Token Prodigal, it typically means someone has to be so acclimated that there is virtually no sign of their original heritage so it is routinely forgotten, or become a celebrated heroine of the Compact for some memorable act that makes others forget.
Token Prodigal -5: Hardly anyone ever thinks of them as a prodigal at all, because they are an exemplar of common Arvani mores and traditional societal. Most Arvani would be surprised to hear this person was a prodigal, and positively shocked if they were practicing shamanism in private or had tattoos or the like. Still, this is something they were born with, so likely there will always be that small 'but' that lingers around them when Arvani praise them.
Devout, 5: Someone gains respect for working on behalf of the Faith, and devouting their time and energy to a discipleship.
-Earning: Anyone that's a member of the Faith of the Pantheon org qualifies for the Devout propriety mod. It is cumulative with Godsworn.
-Removing: One can leave the discipleships and lose the propriety mod without other negative consequence, by itself. However if they were removed for impropriety, they likely gain negative mods from those.
Godsworn, 35: It is seen as a deeply devoted move to become godsworn, where one swears they will have no tie that will ever come between them and their service to the Pantheon. This is usually accompanied by a specific vow to hold no lands, claim no titles outside of the Faith, and have no families nor obligations that come first. However, as the moral arbiters of Arvum, it is the Faith that typically interprets whether a vow or oath has been violated.
-Earning: Taking godsworn vows. Once taken, only a legate or the dominus can release a godsworn from their vows.
Monarch, 100: Virtually anything that the current reigning monarch of Arvum does will be amplified in the eyes of the Compact. It's hard for them to avoid notice even if they wish to do so, but fame and respect comes very easily to them. Recognition is for the title holder only and not spouses.
-Earning: Inheritance or regicide, but the latter is frowned upon and probably gets someone dinged socially.
Highlord, 25: One of the five highlords- highlords of the Oathlands, Mourning Isles, Northlands, Crownlands and the Lyceum. An intensely respected title, even if sometimes a few title holders do their level best to change that.
-Earning: Mostly through peaceful succession, and the occasional lively round of civil war.
Whisper, 15: The Whisper House is one of the most respected institutions in Arvum as peacemakers, excellent diplomats, tutors, and exemplars of refinement. They represent what the very best of courtiers can be, and membership as a full Whisper is considered a high honor.
-Earning: Be promoted to rank 4 or higher in the Whisper house, likely through organic rp.
Champion, 5: The Champions Guild are flashy, ever so slightly scandalous showmen that bring sport and entertainment to the city, and are recognized as a societal necessity to keep trivial slights from escalating into ongoing feuds. Even undeniably shady champions with salacious rumors get some respect from their membership.
-Earning: Membership of the Champions org rank 6 or higher.
King's Own, 15: Being a knight of the King's Own is one of the most respected distinctions earned in Arvum. Considered the finest hundred swords in the realm, they specifically take oaths not unlike a Godsworn's out of devotion to the Crown.
-Earning: Full membership in the King's Own, and can only be released from service honorably by the Crown or the Lord Commander.
Born Illegitimately, -5: Though of course no fault of the child, this follows them around their entire lives. There's a mix of patronizing sympathy, "oh I'm so sorry your parents were reckless" or disdain, "they obviously aren't from a very disciplined noble family".
Begot a Bastard, -10: It is considered extremely reckless for any Arvani to bear a child out of wedlock, and the Faith believes it shows contempt for Limerance and the societal responsibilities born by parents. This is the hit someone receives if they have a child out of wedlock but rise to their responsibilities and see to the welfare of the acknowledged child, which mitigates societal condemnation. Note that commoner marriages do not require formal ceremonies, and two commoners can simply inform their liege and/or the local seraph they were wed.
-Earning: Parents knowingly did not bother with easily available and 100% reliable contraception, Limerance's Libertia, whose very slightly unpleasant taste is easily detected when mixed with tea or other beverages.
Neo Noble, -10: The Peerage of Arvum and the commoners alike tend to resent changes in the status quo, and seeing the peerage diminished by someone who Doesn't Deserve To Be There elevated. Even a tremendously respected commoner who has won great renown and is ennobled will likely receive some degree of pushback for being new blood in the peerage.
-Earning: A societal cost for any new noble, and will likely persist for at least three generations, but even then older houses might be biased against very young houses. Freshly sworn prodigal houses tend to be seen by most Arvani as interlopers.
Shady, -1: This is anyone that even has a partial association with the criminal element or spends time in the Lower Boroughs. It is just mild suspicions, and proper nobles Do Not Do This.
-Earning: Membership in any criminal or Lower Boroughs org, or at least several scenes that notes a public association with characters.
-Removing: Steering well clear of any of those associations and working with Crown organizations dealing with law for at least a year, or public displays of law abiding behavior for the communal good.
Ravashari Entertainer, 4: Despite being prodigals, the Ravashari counterbalance this by being seen as often exotic entertainers, and the Compact has a love-hate relationship with Ravashari that embody that. Many of their singers, dancers and mummers represent an exotic if often wildly inaccurate peak into romanticised Abandoned life that Ravashari trade upon.
-Earning: Ravashari character that works as an entertainer of some kind. This does not prevent them from getting prodigal negative mods, but helps offset it.
Enduring Political Match, 5: Still being married in a political match after 10 years, and helping keep the peace between your houses. Most in the Compact prefer no wars, much appreciated.
-Earning: Political marriage of 10+ years, cumulative with any other mods.
Knight, 5: Being knighted in the Compact, and ostensibly obeying rules of Chivalry. See 'help knighting'. This applies even after a knight has been released from service, as once someone is made a knight, they are considered one in the same sense as someone graduating from studies, even if they don't keep to the occupation. However, knighthood is always for armed service, and is not a general honorific in Arvum.
-Earning: Any knight or noble can knight someone, but for it to be formally recognized, it does usually have to be associated with at least one oath of service to a lord, even if it's since been released.
-Removing: Typically, the only way someone loses the distinction of knighthood is if they betray the lord they are serving, and it would be stripped with their oathbreaking. Simply being released from service does not constitute oathbreaking or is considered negative in any way, even if released acrimoniously.
Favorite At Court, 10: Being recognized by the Crown at least once as a favorite tends to win lasting recognition. If someone was important enough to be so favored at least once, others tend to give them a lasting higher regard.
-Earning: Having the Crown @org favor someone at least once.
-Removing: Having the Crown @org disfavor or publicly condemn someone once favored. Just losing favorite status is not enough, as going out of favor is normal, but being called out with disfavor is not.
Gadfly, 5: Someone well liked by different rulers and movers and shakers in Arvum, and this has a cumulative effect in making them seem more notable.
-Earning: Being favored by at least three @orgs at once.
-Removing: Being favored by no orgs and having at least 3 orgs disfavor them.
People Pleaser, 10: Popular with a wide array of different groups, this celebrity is considered to be a gifted diplomat.
-Earning: Cumulative with gadfly, favored by at least six @orgs at once.
-Removing: It all comes crashing down when everyone removes the favor and they get 3 or more disfavors.
Statesman, 15: At this point, they are someone that is a unifying force between a great range of houses, and are wildly popular with a diverse range.
-Earning: Cumulative with gadfly and people pleaser, favored by at least 10 @orgs, including at least one from each of the five fealties, with no disfavor. Best of luck.
-Removing: Anyone disfavoring them. This could be done out of purely petty spite. It almost assuredly will be.
Gyre/Silent War Veteran, 2 each: Fighting in any major Compact-wide war will win special renown. Even if you don't survive. It's great.
-Earning: Any character that participated in the Gyre War or Silent War. This also applies to new CGs that by their background would have participated.
Accredited Healer, 2: Any person with formal healing training, whether they are a Mercy or a member of the Physicians.
-Earning: Membership in either of the two orgs will do, but just publicly stopping someone from bleeding out also does.
Peacemaker, 10: Any third party that helps at least two powerful organizations on the verge of conflict work out their differences, such as a diplomatic Whisper helping work out a truce between two houses on the verge of violence.
-Earning: Any large public feud between two or more orgs is resolved with the help of an outside party.
Provocateur, -20: Conversely, this is a third party that greatly contributed to two powerful organizations going to armed conflict, often to the benefit of another group. Strongly condemned by all, though in the Lyceum it's more because they got caught or were obvious about it.
-Earning: Typically public statements that strongly contribute to the escalation of a conflict that spirals out of control, with clear blame falling upon them.
-Removing: Helping to resolve the conflict, and/or going out of their way to altruistically resolve future conflicts.
Divorcee, -1: A very minor amount of disapproval hangs over any noble divorcee, even if they had the full blessings of their family, the Faith of the Pantheon, and it was amicable. Usually a lack of planning. This is not considered oathbreaking.
-Earning: Amicable, granted divorce by all parties.
-Removing: An annulment lacks even the very minor disapproval, but those are rarely granted and only for strong cause.
Messy Marital Split, -15: This is when it gets ugly, with someone being disowned by their noble family refusing to let them go, the Faith not granting a divorce but one of spouses literally flees to escape the marriage and forces a separation, or that an accidental death of a spouse is proved to not be an accident. Generally speaking, even in cases of adultery in a monogamous match and someone clearly violating their vows, the term 'oathbreaking' is not normally used unless one of the spouses has had the other killed, and it's more common to refer to it as 'violating marriage vows' rather than oathbreaking which is technically correct but too extreme a term. None of this applies to commoners, who are free to dissolve their marriages at any time for any reason.
-Earning: Public, messy quarrel over a marriage dissolution, or very compelling evidence that a spouse had the other killed.
-Removing: Very public forgiveness by all parties, penance before the Faith, exonerating evidence that shows the Lycene noble really drank poison by accident, etc.
Known Criminal, -30: Someone that is publicly known to routinely and commonly perform criminal acts, even if they aren't currently wanted by the Inquisition. This is someone that has been either arrested or tried at least once, and probably already been publicly punished with flogging, confiscation of goods or other forfeiture, exile from domains, or the like.
-Earning: Arrest and/or sentencing for a major criminal offense of middle or high justice, or a lifetime of low justice. Proved that their primary occupation is illegal in nature.
-Removing: Maintain a legitimate occupation for at least a year, and several reform based actions without any hint of impropriety.
Reformed Criminal, -5: What someone becomes when a known criminal goes legitimate for a while. Usually loudly complains when hassled by the Inquisition or Iron Guard.
-Earning: No criminal activity for at least a year while maintaining a legitimate occupation, and several reform actions.
-Removing: Could go back to being a known criminal again or lose the taint entirely by going godsworn or other lifelong commitment.
Murderer, -20: Since domains all have their own laws, even if someone is guilty of a truly heinous crime, they are unlikely to face justice for it unless they return to where they committed the crime, unless the Inquisition and Crown take an interest in it due to the lord protesting and asking for help. This often means that someone of a truly dark reputation might be living just fine in Arx.
-Earning: Pretty widespread public belief they killed someone or had them killed, outside of battle or acceptable circumstances.
-Removing: Public belief in their innocence or penance for the Faith (taking them down to Reformed Criminal).
Monster, -50: Committing atrocities far beyond the scope of what the Compact finds acceptible for honorable combat. Genocide, mass slaughter of non-combatants, sacking cities, using plagues as weapons of war, terrorizing captured populations. Extraordinarily brutal or horrifying forms of murder intentionally to terrify opponents. Things that win the approval of Donrai Thrax or Abbas Thrax and pretty much no one else.
-Earning: Condemnation by the Faith along with evidence they are guilty of such, even if not considered a crime (such as on Abandoned opponents).
-Removing: Becoming godsworn as penance, giving up rank, title and privileges.
Dishonest, -15: This is for someone that very clearly violated the spirit of an agreement, even if they honored the letter of a law, or took advantage of an understanding to the clear, public disadvantage of other individuals. This is less about the implicit dishonesty and more the willingness to do so in a clear, public forum, which shows that they do not take honesty at all seriously in a way that undermines the value of their word.
-Earning: Very clearly and publicly going against the spirit of an agreement in a way that's clear to all involved, and not ambiguous.
-Removing: Having a very plausible explanation that could show why it was keeping to the spirit of the agreement, and might be a legitimate misunderstanding. The Lyceum is really good at this.
Honest, 15: Someone that clearly keeps to both the spirit and letter of an agreement, even when it is very clearly and publicly to their disadvantage to do so.
-Earning: A public act of honesty that knowingly is to someone's disadvantage, where they will suffer significant consequences as a result of their honesty and integrity and they could have stayed silent and avoided it.
Disowned, -15: When a noble rejects their birth family, or is removed by their birth family over a disagreement, and breaks their implicit agreement of service to their noble family by doing so. This is what nobles kicked out of their families are considered rather than oathbreakers.
-Earning: Acrimoniously leaving their family without permission, or being stripped of nobility from their families.
-Removing: Forgiven by their families and ennobled once more.
Abandoner, -50: When someone abandons their fidelity to a sworn obligation, such as leaving the Faith while Godsworn, fleeing the King's Own, ignoring a sworn obligation to a liege for taxes or soldiers in combat, takes their forces out of the Compact, and so on. This can often amount to treason and be cause for war between a liege and vassal, and is technically oathbreaking but the actual term 'oathbreaker' is saved less for inaction and more for clear and intentional active betrayal. Here this is usually called someone 'abandoned their oaths' rather than 'was an oathbreaker', even if the latter is still technically correct. This is particularly true when someone's abandonment of their obligations results in the careless deaths of their comrades.
-Earning: Publicly known they failed to honor their sworn obligations in a way that caused demonstrable harm to their oath holders.
-Removing: Public forgiveness from those that held their oaths.
Oathbreaker, -75: This is for a very few specific crimes in the Compact, and its usuage is very rare. This is for flagrantly and knowingly violating one's sworn word before the gods in a clear, demonstrable way to the disadvantage of the one they sworn to. It is for taking an oath to defend a pass no matter what the costs, and then immediately taking money to betray and attack one's liege from the rare. This is for a vow to never, ever reveal a black journal because it represents one's sacred word in a promise to Vellichor, and then flagrantly betraying it. Arvum is an honor based society, and a fundamental bedrock is that one's word can be trusted. Oathbreaking represents someone promising their life and all of their honor behind a sworn word, and then very intentionally breaking that in a clear violation without ambiguity.
-Earning: A very clear, unambiguous sworn formal oath to perform a vital service to a liege or other oath holder, and then intentionally and clearly take an action that violates the spirit and letter of the agreement and clearly takes advantage of the trust placed in them to hurt the holder of the oath.
-Removing: In theory forgiveness by the Faith, but in practice this isn't done. Silent Reflections are there for a reason.
Excommunicated, -40: Being publicly cast from the Faith for violating its tenants and found to be completely incompatible with the grace of the Pantheon. Formal and fairly rare, this is saved for cases when the Faith believes someone refuses to repent for gross violations of Faith dogma.
-Earning: Excommunicated by either legates, or more likely, the Dominus of the Faith.
-Removing: Forgiven by the Faith.
Gauche, -5: The people of Arvum expect its nobles to abide by unspoken social conventions, such as not lowering themselves in certain ways. Having someone other than a member of the Champion's Guild fight on one's behalf or fighting oneself is a sign that one is easily offended, for example.
-Earning: Having a non-champion fight in an honor duel for you, or fighting yourself as a non-champion.
-Removing: Public apologies, and forgiveness from the Champion's Guild, as well as some act that respects tradition.
Tasteless, -5: Arvani generally expect better than of crass behavior, at least in dignified settings. Vulgarity, public nudity, generally crass behavior all apply but particularly to the peerage. Galling breaches of etiquette.
-Earning: Offensive and crass behavior or the like at a well attended, public event that already had a modicum of decorum. This would be any noble hosted event, the Assembly of Peers, a noble marriage, etc.
-Removing: Possible etiquette lessons from the Whisper House with all the hilarious RP that entails, public apology and forgiveness from offended parties.
Uppity, -5: Commoners are mostly free to speak their mind, as their attacks on nobility are usually deemed as beneath notice, such as in white journals. But this is very different if a noble has specifically given someone leave to speak, and then the commoner acts offensive or dismissive to a noble's face, or refuses to recognize a noble's authority.
-Earning: Insulting behavior in person, or being dismissive in person of a noble's authority, and (very importantly), the noble giving a commoner a chance to apologize or walk back those statements, and the commoner refusing to do so.
-Removing: Public apology, potential amends, and forgivenss from the insulted noble.
Rabble, -30: Commoners are given much leeway to speak their minds in large part because the peerage simply assumes a commoner has no idea what they are talking about, but there's a stipulation there. Criticising a noble's leadership or presuming that they know better than the peerage about its decisions is a violation of that social agreement. Rebellious speech, or presuming to be far above one's station and could lead better than a noble if they were a noble, or directly attacking a noble gets someone labeled as rabble.
-Earning: White journal or other statement calling out a noble's decision making on a matter of policy or noble leadership, or especially about matters of house honor. Or getting into a physical altercation outside of honor duels with a noble. A brawl in the Murder of Crows involving a noble marks someone as rabble.
-Removing: Can be downgraded to uppity after a lot of work, probably a year or two worth of making amends to their betters.
Classy, 10: Most nobles are expected to keep a high degree of refinement, but some far exceed this. These are people that are unfailingly polite, routinely pleasant, never vulgar, and exceptionally diplomatic.
-Earning: Being unfailing in demonstrating those traits for at least several months in public life.
-Removing: Pretty much the first time they lose their cool or swear it's done for a while, but only for publicly seen behavior, such as journals or being rude in public. (Not for private scenes)
Cruel, -10: Some people are better than others. That's the nature of social castes with nobility and commoners. But one shouldn't be a dick about it.
-Earning: This is from showing callousness, cruelty, or bullying those of lower social rank, in a way that is public and seen. Forcing someone to scrape and bow, for example, and really rubbing in the social divide in a way that cannot be responded to. Would rarely come up from private behavior unless it becomes public and other peers agree.
-Removing: Would have to reform and never backslide. This is not really a case of winning the apology from the offended party, since in the eyes of the peerage it's more about making them look bad, and less so that a commoner was hurt. It's that appearances should be maintained.
Respected Artist, 10: There's a great amount of respect accorded to talented artists, and due to Jayus they tend to be celebrated. A painter or sculptor that produces pieces that can be showcased in Arx is particularly respected, or a singer, dancer or poet that holds large performances.
-Earning: Anyone can earn this for having works that are seen and respected. For someone with the artwork skill, it's really producing any piece that warrants public display. For performing artforms, it should be from celebrated public performances with the performance skill.
Patron of the Arts, 10: The Patronage system of Arx helps provide refinement to those of lower social rank, but it is particularly valuable with artists in allowing their works to be seen, and a generous patron tends to be respected by all.
-Earning: Having a protege that's a Respected Artist.
Generous, 2: It always reflects well on individuals to be generous and open handed with their money, and publicly helping is virtually always appreciated.
-Earning: Have at least 50,000 silver @donated to any org.
Charitable, 5: Noticed for their acts of public good, this is someone that has gained considerable respect for their charitable giving.
-Earning: Having at least 500,000 silver @donated to any org, cumulative with generous.
Philanthropist, 15: This is someone acclaimed for their promotion of widespread public good, and famous for their charitable giving.
-Earning: Having given at least 1,000,000 silver @donated to any org, with being the top giver (min 50,000) to at least 5 orgs at the same time.
Promoter, 5: While commoner or noble, sometimes it takes a leader to organize a massive outpouring of support to accomplish something for the public good.
-Earning: Lead an @action that had at least 2000 resources invested in it, for an action either helping NPCs or a major building project.
Magnate, 5: Someone that has massively invested into improving the ties an organization has, or working tirelessly upon its behalf.
-Earning: Over 10,000 invested on work/score for an org.
Fashion Plate, 5: Consistent fashion modeling, whether it's admired pieces or minor ones, tends to be admired by the upper crust of polite society.
-Earning: 100 or more items modeled.
Master Crafter, 5: There aren't too many crafters that have completely mastered one of the crafts, and they are always in high demand.
-Earning: Rank 6 in an ability.
Established Ruler, 15: A long, uninterrupted reign by any domain title holder is generally respected, even if it might be grudging. Long reigns provide a foundation of stability in the Compact.
-Earning: A character that has ruled a domain for 20 years or more.
Addiction Aficionado, -5: In polite society, one often drinks, and many nobles politely fail to notice someone that partakes of Dust now and then. But true addiction, whether alcoholism or Dust addiction or constant Haze or other narcotics use does get disapproval.
-Earning: Routinely use, having at least a couple scenes that makes destructive behavior central to the scene, or pronounced public use repeatedly that can't be ignored.
Trusted Staff, 2: Any noble house trusting someone with an official position or title to represent the house is a statement that they trust their competence and to not embarrass the noble house or stain their honor, and individuals tend to look slightly more favorably upon them.
-Earning: Any sort of gainful employment with a noble house or appointment above regular membership. Voice, house sword, a minister, etc.
Working Noble, -15: Nobles don't dirty their hands in crass commerce. Shopkeeping, common trades and craftsmen, these are beneath them and they have people for this sort of thing. Nobles can act as patrons of businesses and oversee the merchant houses on their domains, but haggling? No, that's what servants are for.
-Earning: Any noble that has in word and deed carried on an occupation just for commoners, such as crafting for money or haggling as a merchant routinely on numerous occasions. Owning an establishment is usually permissible, provided it is commoner employees that do the actual work.
Disagreeable, -5: Cultivating a reputation as being consistently difficult, unpleasant, and troubling to work with, usually as a result of a persistently unfriendly and inconsiderate personality.
-Earning: When virtually everyone that crosses their path would diplomatically admit they are difficult to work with.
-Removing: Complete Whisper makeover and almost everyone they meet remarking at the difference.