Skip to main content.

Ephraim Mercier

The best remedy for those who are afraid, lonely or unhappy is to go outside and stand shadowless like silence in the misty morn.

Social Rank: 7
Concept: Wayward Son
Fealty: Grayson
Family: Mercier
Gender: male
Marital Status: single
Age: 26
Birthday: 11/7
Religion: Pantheon
Vocation: Hunter
Height: average height
Hair Color: ash blonde
Eye Color: hazel
Skintone: fair

Obituary: Killed in 1016 during the destruction of Mercier Vineyards by forces unknown.

Description:     Ephraim stands at a remarkably average height, with features widely regarded as comely. His flaxen hair has some length and is brushed backward in a casual wave. His eyes are gray with the subtle hints of a clear autumn evening, and within them is a glinting light. He walks with confident, swift movements and the regal mien of a lion on the prowl - offset only slightly by the broad smile he often dons. He cuts a lean figure which appears more dexterous than muscular, with long sinewy limbs. He sports a neatly trimmed goatee, complementing his roguish charm.

Personality:     Ephraim is and has always been an outgoing and adventurous man with a quick wit and barbed tongue. He is well known for his archery, his temper, and his keen intellect, all of which made him popular back at home and wherever he happened to travel. He's intent on trying everything at least once, and this curiosity has led him to do everything from direct a play to fighting for mercenary company in Lenosia. His skills in tracking, animal empathy, and stealth have made him uniquely gifted in his wanderlust and he has capitalized on them on more than a few occasions.

    Though on the surface he is a carefree spirit, Ephraim is also a very intelligent man: he did well in his studies when he didn't grow bored and abandon them. He is very well versed in the subjects which interest him, and opinionated as well.

Background:     Ephraim came as an unexpected suprise to his parents. His mother was betrothed to the son of a wealthy Lycene merchant and certainly was not supposed to be involved with his father, but one thing led to another and their affair was eventually discovered. The impending nuptials were called off amid the small scale scandal, but to recompensate for the botched business deal the Mercier family agreed to a marriage contract instead. He arrived a few scant months later to bring panic and terror to the young and unprepared couple.

    Young Ephraim was a handful growing up. He was far too clever for his own good and routinely tested the boundaries of what he could get away with. Initially his flustered parents didn't know what to do and often handed him off to the servants to care for, but three more children followed and they gradually adjusted to parenthood and attempted to reign him in. Intense arguments were common between them, and when Ephraim was thirteen he was kicked out of the home for cutting his sister's long braid as a malicious prank. He spent a few days learning how to survive on his own, and while he was allowed to return, the wanderlust bug had already bitten.

    As his teenage years dragged on, Ephraim spent an increasing amount of time away from home, and befriended the hunters who frequently travelled through the wooded areas around Clemenstone. He began to accompany them. The time in the woods provided him with something more than useful skills - it provided him with freedom and solace. He had a natural talent for archery even as a boy and as he grew in years and practice that talent was honed.

    When he became an adult, he promptly left home for good to pursue new horizons and expand his knowledge of the world. The last several years were one adventure after the next, until he ended up in Arx with the city in unrest and not a silver to his name. When inquired upon, he's rather vague with the details...

Relationship Summary


Sibling:
  • Horatio - Never really got to know you. Shame.
  • Tabitha - younger sister

  • Family:
  • Kenna - cousin
  • Silas - Noble cousin
  • Name Summary